Magic Jewelry 2

NES
This game is a basic rip-off of Columns. Sequel to Magic Jewelry, it adds a menu screen allowing the player to start on any of the first 9 stages, make it so that certain colors of jewelry don't give you points, start a 2 player mode which has an optional time limit (the option is called "Flash" ...
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0/5 Votes: 0
Developer
Hwang Shinwei
Released on
1991
Size
1–2 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Puzzle
Publisher
RCM Group
ESRB Rating
Not Rated
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Description

This game is a basic rip-off of Columns. Sequel to Magic Jewelry, it adds a menu screen allowing the player to start on any of the first 9 stages, make it so that certain colors of jewelry don’t give you points, start a 2 player mode which has an optional time limit (the option is called “Flash” for unknown reasons,) and turn the music off. There are more music tracks than the original, and there is an indecipherable voice when you start a game. The title screen for this game is ripped from one of Columns’ title screens. As well as this, some of the menu graphics are taken from Hatris and the ones in the 2 player mode bear a resemblance to those from Columns.

Magic Jewelry 2

Overview & History

Released during the twilight era of the Nintendo Entertainment System's lifespan by Sachen, Magic Jewelry 2 is an unlicensed puzzle game that serves as a spiritual successor to classic falling-block titles like *Columns*. While it lacks an official narrative campaign or elaborate backstory, the game immerses players into a mystical, gem-crushing subterranean realm governed entirely by the rhythm of matching glittering jewels. As a staple of the black-market NES library, it gained a cult following for its relentless difficulty curve and hypnotic chiptune soundtrack.

Gameplay Features & Mechanics

The core gameplay revolves around vertical pillars of three interconnected jewels descending into a grid. Unlike standard tile-matching games, players can cycle the order of the jewels within the falling pillar horizontally and vertically before it locks into place. When three or more matching gems align horizontally, vertically, or diagonally, they vanish, triggering cascading gravity physics where remaining jewels drop to fill the voids. Successfully clearing multiple lines initiates cascading chain reactions that dump "garbage blocks" onto your opponent's board in two-player mode, or accelerate your progress in solo endurance runs. The ultimate goal is to survive the escalating descent speed and rack up the highest score possible before the grid overflows to the top of the screen.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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