Super Mario Bros.

Famicom Disk System
The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day. The first ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mu...
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Developer
Nintendo
Released on
1986
Size
1–2 Players
Version
Famicom Disk System
Requirements
Nintendo Famicom Disk System
Downloads
Platform
ESRB Rating
Not Rated
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Description

The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day.

The first ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario’s size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever important starman for a short burst of invincibility.

Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels.

Super Mario Bros.

Overview & History

Released in Japan in July 1986, the Famicom Disk System (FDS) version of Super Mario Bros. served as Nintendo's premier showcase for their proprietary magnetic disk medium. While identical in core design to the 1985 cartridge classic, the FDS iteration capitalized on faster load times and rewriteable storage, introducing minor audio tweaks via the RP2C33 sound chip. The storyline remains a beloved blueprint of digital rescue missions: the benevolent Mushroom Kingdom has been invaded by Bowser (King Koopa) and his wicked Koopa Troopas, who have turned the peaceful local inhabitants into blocks and kidnapped Princess Toadstool. It is up to Mario—and his green-clad brother Luigi in alternating two-player sessions—to traverse eight distinct worlds, each comprising four stages, to reclaim the princess.

Gameplay Features & Mechanics

Mechanically, the game is a masterclass in side-scrolling momentum. Mario can walk, run by holding the B button, and leap across treacherous chasms, pits of lava, and platforms. Collecting Super Mushrooms transforms Mario into Super Mario, doubling his height and allowing him to smash brick obstacles, while Fire Flowers grant the iconic pyrotechnic projectile attack to eliminate Goombas, Koopa Troopas, and Piranha Plants from a distance. Navigating the levels requires precise timing and mastery of variable jump heights, which depend on how long the player depresses the A button. Hidden 1up mushrooms, invisible coin blocks, and warp zones tucked away in subterranean pipelines add layers of exploration. Notably, the FDS release famously served as the technical testing ground that eventually influenced harder localized sequels, cementing its status as an essential historical artifact of platforming evolution.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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