Alien 3

Game Gear
The ALIENS are fast, spit acid and are right behind you! The motion tracker is your only warning. No time to think, no time to catch your breath... RUN! Can't see very far ahead in these air ducts. Hard to breathe. Face-huggers can be anywhere. You have the firepower... blast the ALIENS with your...
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0/5 Votes: 0
Developer
Probe Software
Released on
1992
Size
1 Player
Version
Game Gear
Requirements
Sega Game Gear
Downloads
Shooter
Publisher
Arena Entertainment
ESRB Rating
Not Rated
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Description

The ALIENS are fast, spit acid and are right behind you! The motion tracker is your only warning. No time to think, no time to catch your breath… RUN! Can’t see very far ahead in these air ducts. Hard to breathe. Face-huggers can be anywhere. You have the firepower… blast the ALIENS with your machine gun, flame thrower and grenade launcher. You know what you have to do… rescue the trapped prisoners and end this nightmare! Just keep telling yourself, “This isn’t really happening. It’s only a game!!!”

Alien 3

Overview & History

Released by Probe Software and published by Arena Entertainment in 1992 for the Sega Game Gear, Alien 3 adapts the harrowing tone of David Fincher’s sci-fi thriller into a handheld action-platformer. Players once again step into the heavy combat boots of Ellen Ripley, stranded on the desolate, high-security penal colony planet Fiorina "Fury" 161. Tasked with navigating the industrial labyrinth of the facility, Ripley must rescue doomed inmate hostages, purge the vicious Xenomorph infestation, and arm the complex’s heavy machinery before the colony's reactor critical meltdown wipes out everything. Unlike its 16-bit console counterparts which favored run-and-gun action, the 8-bit Game Gear iteration emphasizes claustrophobic vertical exploration, environmental hazard navigation, and meticulous time management across a series of interconnected, maze-like sectors.

Gameplay Features & Mechanics

Gameplay revolves around structured mission objectives displayed via a tactical radar screen. In each stage, Ripley must locate a designated quota of hidden or trapped inmates before accessing the level exit. Ripley is equipped with a motion tracker that pulses with audio-visual warnings when Xenomorphs lurk nearby, raising the psychological tension. Her arsenal progresses from a standard pulse rifle to heavy-duty equipment like flame-throwers and grenade launchers essential for melting acid-blood-spitting drones. Movement is deliberately weighty: Ripley can climb ladders, crawl through narrow ventilation ducts, crouch to avoid steam vents, and execute precise running jumps over bottomless pits of molten lead. Health is strictly limited, and taking damage from facehuggers, chestbursters, or adult warriors requires constant vigilance, making every corner turned a tense gamble for survival.

Keyboard Controls

  • Arrow Keys / D-Pad: Move Ripley left/right, climb ladders, and crouch
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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