Rise of the Robots
Data Design Interactive
1994
1 Player
Game Gear
Sega Game Gear
Fighting
Time Warner Interactive
T - Teen
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Description
Electrocorp, the world’s leading manufacturer and developer of advanced robotics ran the Leader Project to develop a multi-task, ultra-intelligent, self-aware robot to manage every aspect of the factory plant. The end result was the Supervisor Droid, a machine capable of assuming any form and accessing any database. But when an EGO virus infected the Supervisor’s self-awareness it started to consider its need above of those of the company, infecting the other robots in the plant and declaring itself their leader. Electrocorp then sent its top-secret ECO32-5 Cyborg to infiltrate the plant and destroy the supervisor.
Rise of the Robots is a versus fighting game. The player controls the ECO32-5 Cyborg and must fight all the other robots in the plant until finally meeting the Supervisor Droid. The controls consist of 3 buttons for punches and 3 buttons for kicks (one for each in the Game Gear version), and jumping, moving, crouching and blocking are performed with the directional pad. The Cyborg has two super moves, the Turbo Head Butt and the Shoulder Barge. The player can choose the difficulty, number of rounds and time limit for the fights, as well as turn turn the super moves off.
The game has three modes: mission, where the player fights each robot in a fixed order; training, where the player can fight any robot in any desired order; and two players versus mode (absent in the Game Gear version), where the second player chooses any of the enemy robots to fight with. It features an AI system that reacts to the player style, 3D rendered cutscenes and the title song was composed by Queen’s guitarist Brian May.
Rise of the Robots
Overview & History
Released in 1995 by Mirage Multimedia and ported to the Sega Game Gear by Acme Interactive, Rise of the Robots arrived amidst monumental pre-release hype that promised a revolutionary leap in fighting game artificial intelligence. Set in the dystopian year 2043 at the multi-billion-dollar ElectroCorp facility, the storyline follows the 'CASA' (Construction and Security Automaton) cyborg who has been infected by a rogue computer virus. Players control the sophisticated 'EGO' (Ecological Genetic Organism) android sent into the facility to infiltrate, combat the corrupted mechanical horde, and neutralize CASA before the virus escapes to the outside world. While the original Amiga and PC versions were lauded for their pre-rendered 3D CGI graphics, the Game Gear conversion faced the formidable task of shrinking this cinematic, high-budget aesthetic onto Nintendo's and Sega's limited handheld architecture. This resulted in a single-player campaign fought entirely against computer-controlled opponents through sequential one-on-one skirmishes inside industrial, claustrophobic arena backdrops.
Gameplay Features & Mechanics
Unlike fluid, combo-heavy brawlers of its era, Rise of the Robots on the Game Gear plays with a notoriously stiff, methodical rhythm. Mechanics lean heavily on spacing and timing due to sluggish input response and limited frame animations. The roster is severely truncated compared to home consoles, restricting players primarily to the EGO unit while facing off against automated adversaries like the Loader and the Sentry. Combat relies on high, low, and mid-level punches and kicks, but executing special moves requires precise execution windows that often feel unforgiving on the portable hardware's directional pad. Health bars deplete rapidly, and the enemy AI exploits the game's rigid collision detection, making defensive turtling and counter-attacking the most viable strategies for survival through the multi-stage industrial facility.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
What's new
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