True Lies

Game Gear
It's not like he's saving the world or anything. Oh, yes it is! As special agent Harry Tasker, it's up to you to prevent a nuclear holocaust and stop the Crimson Jihad! Experience all the explosive intensity of TRUE LIES! All the action of the movie mega hit - and none of the romance!
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0/5 Votes: 0
Developer
Beam Software
Released on
1995
Size
1 Player
Version
Game Gear
Requirements
Sega Game Gear
Downloads
Action
Publisher
Acclaim Entertainment
ESRB Rating
E - Everyone
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Description

It’s not like he’s saving the world or anything. Oh, yes it is! As special agent Harry Tasker, it’s up to you to prevent a nuclear holocaust and stop the Crimson Jihad! Experience all the explosive intensity of TRUE LIES! All the action of the movie mega hit – and none of the romance!

True Lies

Overview & History

Released in 1994 by Acclaim Entertainment and developed by Beam Software, True Lies for the Sega Game Gear translates the explosive Arnold Schwarzenegger action-comedy blockbuster into a top-down, multi-directional shooter. Tasked with adapting a high-budget Hollywood film onto severely constrained 8-bit handheld hardware, the developers managed to capture the core premise of secret agent Harry Tasker battling the terrorist group Crimson Jihad. Across various globe-trotting stages ranging from snowy alpine retreats to heavily guarded warehouses, players must rescue hostages and neutralize threats while racing against ticking clocks, all while maintaining the iconic charm and grit of the original cinematic source material.

Gameplay Features & Mechanics

Unlike its SNES and Genesis counterparts which occasionally utilized an isometric perspective, the Game Gear iteration adopts a strictly top-down, grid-oriented operational style reminiscent of early Gauntlet titles, emphasizing rapid room clearing and strict inventory management. Players navigate Harry through mazes of enemies, utilizing a diverse arsenal that includes standard dual pistols, shotguns, flamethrowers, and proximity mines. Health is tightly monitored, and ammunition is scarce, forcing players to carefully weigh combat engagement against stealth or evasion. Mission objectives dynamically shift from pure eradication of terrorist cells to defusing hidden bombs and escorting terrified civilian hostages to designated extraction zones. The difficulty curve is notoriously steep due to the Game Gear's limited screen resolution, which often places enemies just outside the player's immediate field of vision.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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