Beggar Prince
C&E
1996
1 Player
Sega Genesis
Sega Genesis
Role-Playing
Super Fighter Team
Not Rated
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Description
The snobby, selfish prince of Shatt Kingdom unknowingly aids a great threat to his world after he switches places with a beggar who looks just like him. Wanting only to escape the daily drudgery of his palace life, he has no idea what evil lies in wait around every corner. This careless brat of a boy is now the last chance for his kingdom to remain in peace, rather than be enveloped in chaos. Guide him on his way to learning the path of a true prince, and save his world from sinking into darkness.
Beggar Prince
Overview & History
Originally released in Taiwan in 1996 as Xin Qigai Wangzi by C&E Inc., Beggar Prince is a fascinating relic of the Sega Genesis's late-life regional third-party support. Loosely based on Mark Twain's classic 1881 novel The Prince and the Pauper, the game was famously rescued from obscurity and given an official English localization and physical cartridge release by Super Fighter Team in 2006. Players control Marlock, a lazy and pampered prince who miraculously trades lives with a starving street beggar named Shan. Through a bizarre twist of royal bureaucracy and mystical intervention, Marlock finds himself forced to survive on the perilous slums of the capital city while learning harsh lessons about empathy, poverty, and leadership. Visually, it boasts surprisingly vibrant sprites, charmingly archaic translated dialogue, and a hauntingly atmospheric chiptune soundtrack that pushes the aging Yamaha YM2612 sound chip to eerie new limits.
Gameplay Features & Mechanics
Unlike standard linear Genesis platformers, Beggar Prince is a traditional Japanese-style top-down action RPG that blends real-time exploration with grid-based tactical combat. Players navigate overworld maps, dark dungeons, and bustling medieval towns while managing inventory, purchasing armor upgrades, and engaging enemies via random encounters. When combat initiates, Marlock and his recruited party members enter a distinct battle screen where positioning, turn order, and magic resource management dictate survival. Marlock attacks using close-range weaponry and learns elemental spells by collecting rare grimoires. The game is notoriously unforgiving, requiring aggressive grinding for experience points and gold due to harsh economic balancing and punishing boss fights. Puzzles involving switch activation, maze navigation, and NPC fetch-quests break up the dungeon crawling, offering a legitimately robust 15-to-20-hour role-playing adventure on 16-bit hardware.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
Video
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★ 3.5 / 5 · 40 votes
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