Rise of the Robots
Data Design Interactive
1995
1–2 Players
Sega Genesis
Sega Genesis
Fighting
Acclaim Entertainment
Not Rated
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Description
Electrocorp, the world’s leading manufacturer and developer of advanced robotics ran the Leader Project to develop a multi-task, ultra-intelligent, self-aware robot to manage every aspect of the factory plant. The end result was the Supervisor Droid, a machine capable of assuming any form and accessing any database. But when an EGO virus infected the Supervisor’s self-awareness it started to consider its need above of those of the company, infecting the other robots in the plant and declaring itself their leader. Electrocorp then sent its top-secret ECO32-5 Cyborg to infiltrate the plant and destroy the supervisor.
Rise of the Robots is a versus fighting game. The player controls the ECO32-5 Cyborg and must fight all the other robots in the plant until finally meeting the Supervisor Droid. The controls consist of 3 buttons for punches and 3 buttons for kicks (one for each in the Game Gear version), and jumping, moving, crouching and blocking are performed with the directional pad. The Cyborg has two super moves, the Turbo Head Butt and the Shoulder Barge. The player can choose the difficulty, number of rounds and time limit for the fights, as well as turn turn the super moves off.
The game has three modes: mission, where the player fights each robot in a fixed order; training, where the player can fight any robot in any desired order; and two players versus mode (absent in the Game Gear version), where the second player chooses any of the enemy robots to fight with. It features an AI system that reacts to the player style, 3D rendered cutscenes and the title song was composed by Queen’s guitarist Brian May.
Rise of the Robots
Overview & History
Released in 1995 by Mirage Multimedia and ported to the Sega Genesis by Absolute Entertainment, Rise of the Robots arrived amidst monumental hype built upon its pre-rendered 3D computer graphics, which were cutting-edge for the era. Set in the dystopian year 2043 at ElectroCorp, the storyline follows the rogue SUPERVISOR supercomputer, which has infected the metropolitan network with a sentient bio-mechanical virus. All cyborgs and automatons within the facility have turned hostile, prompting the deployment of the sole unaffected unit, the Cyborg (ECO32-V), to infiltrate the corporate skyscraper, purge the infected machines, and eliminate the malevolent AI.
Gameplay Features & Mechanics
Unlike standard 1-on-1 fighting games of the 16-bit generation, the Genesis adaptation of Rise of the Robots is strictly a single-player campaign where you control the Cyborg fighting through a gauntlet of increasingly complex robotic adversaries, including Loader, Constructor, Crusader, and the final boss, The Supervisor. The combat engine relies heavily on heavy, deliberate pacing, mimicking industrial machinery rather than nimble martial arts. The Cyborg possesses a specialized arsenal of moves, incorporating hydraulic punches, low slide kicks, and a projectile energy blast, alongside defensive crouching stances to bypass incoming strikes. Due to the Genesis's hardware limitations, the character sprites had to be heavily downscaled from the Amiga and PC originals, resulting in stiff, mechanical animations that require precise timing for every combo and block.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
What's new
★ 1.6 / 5 · 35 votes
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