Super Kick Off
Tiertex
1993
1–2 Players
Sega Genesis
Sega Genesis
Sports
U.S. Gold
Not Rated
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Images


Description
Super Kick Off is an enhanced developed version of the popular football game developed by Dino Dini for consoles. It includes 40 teams (16 national and 24 club), along the ability to edit club team names and shirts and player names and looks. Game modes include friendlies, Domestic League and Cup (composed by eight English teams), European League (16 European teams) and International cup (eight team tournament). Training allows to practice free kicks, penalties or to pass, shoot and dribble without opposition. Players can compete head to head, or play cooperatively against the computer in the same team. Other game options include player speed, wind and grass cut, along the typical half length, offside rules, extra time and difficulty setting. All changes, from team edits to options, are stored in the cartridge internal memory.
About the game itself, it was one of the most popular at the time, featuring a top-down view with the ball not sticking to the players’ feet being the most prominent gameplay feature.
Super Kick Off
Overview & History
Released by U.S. Gold in 1992, Super Kick Off for the Sega Genesis represents a notable evolution in 16-bit association football gaming. Originally conceptualized by Dino Dini and Goal Design, the Genesis port was tasked with bringing the tactical depth and fast-paced nature of the acclaimed Amiga original to Sega's hardware. Unlike its contemporaries that favored an isometric or side-scrolling perspective, Super Kick Off utilizes a distinctive top-down, vertically scrolling pitch. The game features international national teams rather than a narrative storyline, tasking players with conquering various tournament formats, including international cups and custom leagues, capturing the authentic feel of early 90s global soccer competitions.
Gameplay Features & Mechanics
What sets Super Kick Off apart from standard sports titles of its era is its heavy emphasis on physics and manual ball control. Unlike games with magnet-like passing, this title introduces a unique momentum-based system where the ball is entirely independent of the player's feet, requiring precise positioning to dribble effectively. Players can execute a variety of distinct character moves, including driven ground passes, lofted crosses, curving banana shots, and tactical sliding tackles. Referee strictness can be toggled, adding unpredictability to fouls and card allocations. The top-down perspective grants an expansive view of the pitch, allowing for sophisticated cross-field passing strategies and defensive zone management that reward spatial awareness over button-mashing.
Keyboard Controls
- Arrow Keys / D-Pad: Move player / Adjust aim
- Action Keys: Pass / Shoot / Slide tackle
- Enter: Start / Pause
What's new
★ 3.0 / 5 · 23 votes
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