Crusader of Centy
Nextech
1994
1 Player
Sega Genesis
Sega Genesis
Action
Atlus
E - Everyone
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Description
Long ago, before man walked the Earth, there existed foul creatures that survived in the shadows and darkness that permeated the Earth’s surface. Eventually, light shot down from the heavens and the creatures who had lived in the darkness for thousands of years were unable to survive. Some managed to find refuge from the light in deep dark caverns extending towards the center of the Earth. There they multiplied, evolved and waited for the day they could return to the Earth’s surface and rule once again…
Your name is Corona and it is your fourteenth birthday, by the law of the King you must go out and fight the invading creatures! But using brawn will not be enough. As you search the land for truth, your destiny as a hero begins to unfold. Animal allies will give you new powers and strength. Outwit sorcerers, travel through time and gain valuable knowledge to change the delicate balance of Earth’s fate…
Crusader of Centy
Overview & History
Released by Atlus and developed by Nextech in 1994 for the Sega Genesis—known as *Soleil* in PAL regions and *Shinseiki Odysselya* in Japan—*Crusader of Centy* arrived late in the 16-bit console cycle with an ambition to rival Nintendo’s legendary top-down adventures. The storyline centers on a young boy named Corona who, upon turning fourteen, inherits his late father's sword and shield, only to discover he can no longer communicate with humans, hearing only the cries of beasts and monsters instead. Tasked by the village elder to rid the world of the demonic forces that plagued his father, Corona sets out on a poignant, time-bending quest across diverse eras, confronting the complex morality of the ancient war between mankind and fantasy creatures. While it initially flew under the radar due to limited printing, it has since achieved cult-classic status among Genesis enthusiasts for its charming pixel art, melancholy undertones, and inventive spin on the standard action-RPG formula.
Gameplay Features & Mechanics
Unlike traditional sword-swinging adventures, *Crusader of Centy* entirely discards the jump button, focusing instead on tight movement, positioning, and a novel combat mechanic where Corona throws his sword like a boomerang. You can also hold the attack button to have your shield catch and spin projectiles or enemies. The true ingenuity of the game lies in its animal companion system; rather than leveling up traditionally, Corona befriends various creatures—ranging from a speedy cheetah to a fiery phoenix and a psychic penguin—that cling to his back and grant passive buffs, elemental attacks, or utility abilities like speed boosts and puzzle-solving maneuvers. Players can equip any two animals simultaneously, leading to deeply strategic combinations needed to navigate intricate dungeon layouts, defeat screen-filling bosses, and ultimately bridge the broken timelines of a fractured world.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
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