Aerobiz
Koei
1992
1–4 Players
Sega Genesis
Sega Genesis
Construction and Management Simulation
Not Rated
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Description
You’re ambitious and you strive for excellence. Your goal is to create a global airline network. You know travelers depend on your airline to get them where they want to go. Now convince them your airline is the best way to fly!
A clean safety record, ad campaigns and special services will distinguish you from the rest. As your network expands, establish hub offices and invest in a hotel chain. Tourism will boost income and win passengers away from your competitors. Be aggressive and maintain superiority in the skies. Airlines are your business!
• 1-4 Player Competition
• Buy and sell aircraft
• Expand around the globe
• Realistic business strategy
Aerobiz
Overview & History
Released by Koei for the Sega Genesis in 1992, Aerobiz is a pioneering simulation strategy game that places players in the shoes of a Chief Executive Officer managing an international airline startup. Developed during Koei's golden era of meticulous spreadsheet-style historical and economic sims, the game captured the post-deregulation boom of global aviation. Unlike standard console titles of the 16-bit era, Aerobiz bypassed platforming action entirely, opting instead for a cerebral race against rival virtual CEOs across four distinct historical epochs: 1955 (the dawn of the jet age), 1970 (wide-body aircraft introduction), 1983 (deregulation and fuel crises), and 1992 (modern globalization). Players must navigate geopolitical friction, negotiate tricky landing slots at crowded hub airports from London to Tokyo, and carefully time the obsolescence of their fleets. While it lacked traditional action controls or character moves, its brilliant multiplayer "hot-seat" mode turned corporate boardroom strategy into an intensely competitive, friendship-testing showdown over logistics, marketing blitzes, and high-stakes airliner purchases.
Gameplay Features & Mechanics
Gameplay in Aerobiz is structured around turn-based quarters (three-month periods) where players execute their master business plans. The core loop revolves around purchasing or leasing aircraft—ranging from classic prop planes like the Lockheed Constellation to supersonic Concordes—and establishing lucrative flight routes between global hubs. Success requires balancing ticket pricing, in-flight service quality, and advertising budgets to lure passengers away from up to three competing airlines. Players must also bid for increasingly scarce airport gates and landing slots, a mechanic that grows cutthroat as the simulation progresses. Random events such as the 1970s oil shocks, regional wars, economic recessions, and Olympic games drastically alter travel demand, forcing players to dynamically adapt their route maps, retire gas-guzzling jets, and secure emergency bank loans to stave off bankruptcy before the timer expires.
Keyboard Controls
- Arrow Keys / D-Pad: Navigate menus and map interfaces
- Action Keys: Confirm selections (A/C buttons) / Cancel or open sub-menus (B button)
- Enter: End quarter / Advance simulation
Video
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★ 3.2 / 5 · 56 votes
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