Aladdin 2
1995
1 Player
Sega Genesis
Sega Genesis
Platform
Not Rated
Images



Description
Aladdin II is an unlicensed Mega Drive port of the SNES version of Disney’s Aladdin, originally made by Capcom in 1994. It might have been developed by ex-workers from Chuanpu Technology and was likely published by X Boy. This port can be considered the “opposite” of Aladdin 2000, a port of Virgin’s Aladdin to the SNES.
The game features all the stages from the original game, although with different color palettes. It only has some predefined enemies and they have the same color palette in every stage.
Unlike the legit SNES version, the Mega Drive port lacks the bonus mini-games that appear once you complete each stage. The game still shows a Continue screen once the player loses all their lives, but lacks Aladdin’s monkey Abu (who doesn’t appear outside of cutscenes).
The sound effects are from the original game, but slowed down and compressed, and the music seems to be remade from the original game.
Aladdin 2
Overview & History
While Virgin Games never officially developed a true numbered sequel to their 1993 Genesis masterpiece, Aladdin 2 exists in the retro landscape as a fascinating phenomenon. Often built upon advanced ROM hacks, conversion projects, or unreleased prototype assets circulating among enthusiasts, this unofficial follow-up pushes the 16-bit Motorola 68000 hardware to its limits. Set immediately after the defeat of Jafar, the storyline follows Aladdin and Princess Jasmine as they explore newly discovered caverns beneath Agrabah, confronting a vengeful, shadow-bound sorcerer seeking the shards of the shattered lamp. Rather than simply recycling pixel assets, the project aimed to deliver fresh Middle Eastern vistas, intricate vertical platforming layouts, and the fluid hand-drawn sprite animations that made the original Disney license legendary.
Gameplay Features & Mechanics
Gameplay in Aladdin 2 refines the kinetic momentum of its predecessor while introducing demanding new mechanics. Players navigate expansive levels by utilizing Aladdin's signature scimitar for close-range combat, combined with an upgraded apple-throwing projectile system that now features elemental bounces off cave walls. A crucial new mechanic is the Magic Carpet glide, allowing for extended horizontal leaps across bottomless chasms populated by treacherous bats and sand-serpents. The level design emphasizes verticality, requiring precise timing on bouncing tent-tops, swinging ropes, and crumbling sandstone ledges. Hidden bonus stages hosted by the Genie and Abu test player reflexes, rewarding extra health containers and rare blue gems essential for unlocking the true ending of this hidden Genesis gem.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
What's new
★ 3.2 / 5 · 43 votes
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