Alien Storm

Sega Genesis
Shape-changing alien scum take over your city. Fry the slimy horrors and smash their bid for global conquest. Blast into action with ray guns, flame throwers, power-whips, and more! But watch your step! Harmless objects might transform into vicious aliens. A trash can erupts with spiked tentacles...
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0/5 Votes: 0
Developer
Sega CS1
Released on
1991
Size
1–2 Players
Version
Sega Genesis
Requirements
Sega Genesis
Downloads
Beat 'em Up
Publisher
Sega of America
ESRB Rating
Not Rated
Cooperative
Yes
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Description

Shape-changing alien scum take over your city. Fry the slimy horrors and smash their bid for global conquest. Blast into action with ray guns, flame throwers, power-whips, and more! But watch your step! Harmless objects might transform into vicious aliens. A trash can erupts with spiked tentacles that slash at the helpless! Only quick reflexes and precision weaponry can keep you off the aliens’ menu. Tackle the invaders solo or simultaneously with a friend. Fight from two different perspectives, including a 3-D view into the screen. The excitement is red hot in this arcade classic!

Alien Storm

Overview & History

Originally released in arcades in 1990 before receiving an exceptional port for the Sega Genesis in 1991, *Alien Storm* is an eccentric, fast-paced beat 'em up developed by Sega's AM1 team. Set in a retro-futuristic city plagued by shape-shifting extraterrestrials disguised as everyday objects and terrifying mutant beasts, the game stands out from contemporaries like *Streets of Rage* through its whimsical tone and genre-bending mechanics. Players select from three quirky members of the Alien Busters task force: Karla, an agile acrobat with an energy whip; Garth, a heavy-set cyborg wielding a massive flame cannon; and Scooter, a swift robot equipped with a shock rifle. Across its varied stages, the title injects frantic variety by alternating traditional side-scrolling brawler action with thrilling first-person shooter galleries and pulse-pounding, vertically-scrolling running segments.

Gameplay Features & Mechanics

Unlike standard arcade brawlers, *Alien Storm* introduces a unique energy system where standard attacks and screen-clearing special moves draw from a shared power gauge. This forces players to balance physical strikes with high-damage elemental attacks. Stages frequently subvert expectations; one moment you are pummeling trash cans that mutate into gelatinous monsters, and the next you are blasting aliens from a first-person perspective reminiscent of *Cabal*. The Genesis version refined the arcade experience with crisp 16-bit sprite work, catchy synthesizer tracks by rookie composer Rumiko Kohayagawa, and tight responsiveness, making it a cult-classic cooperative experience on Sega's 16-bit console.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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