ESWAT: City Under Siege
Sega Enterprises
1990
1 Player
Sega Genesis
Sega Genesis
Action
Sega of America
Not Rated
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Description
ESWAT is: the toughest fighting force alive! ESWAT means: Enhanced Special Weapons and Tactics!
You’re staring straight into the evil E.Y.E., a power-mad horde of vicious terrorists. But you are the ultimate crimebuster. Decimate their front lines with your lead-belching Gatling gun! Incinerate their mobs with your spinning flame thrower! Start as an ESWAT rookie and blast your way up to become an awesome supercop – more machine than man!
Metal attack! Annihilate helicopters, machines, and maniac robots. Feel the heat while bulldozing crazed “experiments.” Hear, see, and smell the danger when sewer ooze turns into man-hungry goo. Grapple with bionic monsters to face the final showdown! Stay glued to your weapons through 8 missions of grueling combat! You have the ultra-tech gear and the guts to survive! The ESWAT force is waiting. Hit the streets!
ESWAT: City Under Siege
Overview & History
Released by Sega in 1990 for the Mega Drive and Genesis, ESWAT: City Under Siege is a gritty, cyberpunk run-and-gun platformer developed under the direction of Yuji Naka. Departing from the original 1989 arcade game's vertical shooter style, this console iteration reimagines the lore of Duke Oda, an elite Cyber Police officer tasked with eradicating the criminal syndicate E.Y.E.S. occupying Liberty City. Players begin the campaign on foot as a standard officer navigating hazardous, neon-lit urban warzones before earning the right to pilot the heavily armored, high-tech ICE-9 Cyber Suit. The game is celebrated for its atmospheric, industrial soundtrack composed by Shinichi Sakamoto and its distinct transition from vulnerable tactical cop to overpowered mechanized juggernaut.
Gameplay Features & Mechanics
The campaign spans eight diverse stages, divided into distinct phases that test both platforming precision and explosive combat strategy. In the early stages, Duke relies on a standard-issue pistol and agile mobility, ducking behind cover and leaping across crumbling infrastructure. Once the suit is acquired, the gameplay shifts dramatically: Duke gains a massive health bar, a jetpack that allows limited hovering and vertical exploration, and a devastating arsenal of upgradable weaponry. Players can cycle through a triple-spread laser, a devastating flame thrower, and homing missiles that lock onto screen-crawling mechanoids and biomorphic mutants. Resource management is crucial, as special weapon ammunition is finite and must be replenished by collecting power-ups dropped by downed bosses or hidden inside destructible environment containers.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
Video
What's new
★ 3.4 / 5 · 114 votes
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