Tanki 2011

Sega Genesis
Tanki 2011 is a clone of Battle City created by BMB and published by Kudos. The gameplay is the same as Battle City: You protect a certain point of the map from enemy tanks. Take control of your tank and prevent enemy tanks from destroying you or your castle.
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Developer
BMB
Released on
2011
Size
1–2 Players
Version
Sega Genesis
Requirements
Sega Genesis
Downloads
Shooter
Publisher
Kudos
ESRB Rating
Not Rated
Cooperative
Yes
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Description

Tanki 2011 is a clone of Battle City created by BMB and published by Kudos. The gameplay is the same as Battle City: You protect a certain point of the map from enemy tanks. Take control of your tank and prevent enemy tanks from destroying you or your castle.

Tanki 2011

Overview & History

Released deep into the twilight era of homebrew and pirate cartridge development for the 16-bit console, Tanki 2011 is an unofficial, highly ambitious Sega Genesis port inspired by classic arcade tank warfare. Originally circulated in limited physical batches across Eastern European markets, the game reimagines Namco's 1985 Tank Battalion formula through a grim, futuristic lens. Set in a desolate post-apocalyptic 2011 where mechanized syndicates have overrun the industrial grid, players assume the role of the lone vanguard operator piloting the experimental T-99 plasma chassis. Unlike standard stagnant clones, this version infuses the Genesis hardware with aggressive sprite-scaling, pseudo-3D destructible environments, and a relentless synth-rock soundtrack that pushes the Yamaha YM2612 sound chip to its absolute limits across twenty-five grueling, trap-laden sectors.

Gameplay Features & Mechanics

Tanki 2011 breaks away from static grid-based movement by introducing true 360-degree turret rotation independent of hull locomotion, allowing players to kite hostile armor while advancing through narrow alleyways. The campaign features dynamic weather events, destructible concrete barricades, and volatile oil drums that chain-react when ignited. Players collect modular scrap metal dropped by obliterated enemy units to upgrade chassis armor, reload speed, and ammunition payload—switching between standard armor-piercing shells, bouncing ricochet lasers, and surface-clearing mortar strikes. Boss encounters at the end of every five sectors require precision timing, forcing players to exploit blind spots in massive dreadnought treads while dodging carpet-bombing drone strikes.

Keyboard Controls

  • Arrow Keys / D-Pad: Steer tank hull and aim turret
  • Action Keys: Fire main cannon / Deploy tactical shield
  • Enter: Start / Pause

Video

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