Lemmings
Sunsoft
1992
1–2 Players
Sega Genesis
Sega Genesis
Puzzle
Not Rated
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Description
Lemmings is divided into a number of levels, grouped into four difficulty levels. Each level comprises both destructible landscape elements such as rocks, indestructible sections such as steel plates, and numerous obstacles including chasms, high walls, large drops, pools of water or lava, and booby traps. Each level also includes one or more entrance points and one or more exits. The goal is to guide a certain percentage of the green-haired, blue-shirted lemmings from the entrance to the exit by clearing or creating a safe passage through the landscape for the lemmings to use.
Lemmings
Overview & History
Developed by DMA Design and published by Sunsoft in 1992, the Sega Genesis port of Lemmings successfully translated a beloved Amiga puzzle classic onto 16-bit console hardware. While losing the mouse cursor was a major hurdle for the genre, this port cleverly repurposed the Genesis control pad to orchestrate the chaotic survival of suicidal, green-haired rodents. The premise remains delightfully grim yet whimsical: scores of mindless, emerald-locked automatons march blindly forward off cliffs, into lava pits, and straight toward gruesome ends unless you intervene. Your overarching mission across dozens of increasingly devious levels is to guide a designated percentage of these tragic wanderers safely to the exit portal before time expires. The Genesis version stands out with its distinct sound chip arrangements and modified level progression that challenges puzzle enthusiasts through grueling tiers ranging from "Fun" to "Taxing" and "Mayhem."
Gameplay Features & Mechanics
Unlike standard platformers where you directly control the avatar, Lemmings casts you as a deity-like director managing automated AI behavior. The core mechanic revolves around assigning specialized survival jobs to individual lemmings on the fly. You must pause or slow down the manic pace using the game's fast-forward and pause toggles to assess the treacherous, destructible terrain. Critical skills include the Climber, who scales vertical walls; the Floater, equipped with a miniature umbrella to survive fatal descents; the Bomber, who sacrifices himself after a five-second countdown to blast through solid rock; the Blocker, creating an impassable human wall to turn the horde around; the Builder, laying down a twelve-step diagonal staircase to bridge chasms; and the Basher, Miner, and Digger, who tunnel horizontally, diagonally, and vertically through the landscape respectively. Resource management is paramount, as you are doled out strict quotas for each skill per stage. Success requires precise timing, spatial awareness, and creative sacrifice to manipulate the environment and herd the mindless mass to safety.
Keyboard Controls
- Arrow Keys / D-Pad: Move crosshair selector across the playfield
- Action Keys: Cycle through skills (A/B/C) and assign selected skill to a targeted lemming
- Enter: Start / Pause and access the level review screen
What's new
★ 3.3 / 5 · 72 votes
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