Micro Machines

Sega Genesis
If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the Micro Machines series could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, ...
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Developer
Codemasters
Released on
1993
Size
1–2 Players
Version
Sega Genesis
Requirements
Sega Genesis
Downloads
Racing
ESRB Rating
Not Rated
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Description

If you’re bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the Micro Machines series could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on.

Micro Machines

Overview & History

Originally conceptualized by former Codemasters programmer Andrew Davidson and published by Camerica for the NES, Micro Machines raced onto the Sega Genesis in 1993 via Codemasters and Domark. Departing from traditional gritty street racers, this isometric title licensed by Galoob scales players down to toy size. You pilot miniature speedboats, helicopters, tanks, and sports cars across oversized, highly detailed domestic landscapes. The Genesis port is celebrated for its blistering speed, vibrant color palette, and the introduction of the legendary J-Cart, which featured built-in controller ports allowing four players to crowd around a single console without requiring an adapter.

Gameplay Features & Mechanics

The core gameplay revolves around chaotic, screen-chasing races across breakfast tables, pool tables, and sandbox tracks. Instead of traditional lap counts, races utilize a unique "Screen-Edge" dynamic: if a player falls too far behind and gets pushed off the visible edge of the monitor, they lose a life and the leading player's color claims a point. Vehicles handle with distinct inertia; sports cars are twitchy and fast, while tanks possess a slower top speed but can fire their turret to temporarily stun opponents. Power-ups scattered across the tracks include hammers, turbo boosts, and freezes. The campaign introduces diverse vehicle types that change physics entirely, forcing players to master airborne chopper hovering and aquatic boat drifting on the fly.

Keyboard Controls

  • Arrow Keys / D-Pad: Steer Vehicle
  • Action Keys: Accelerate / Fire Weapon
  • Enter: Start / Pause

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