Unnecessary Roughness ’95
Accolade
1994
1–4 Players
Sega Genesis
Sega Genesis
Sports
E - Everyone
Yes
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Description
This Game’s So Intense, Everything Else Is Unnecessary.
On any given Sunday, it comes down to one thing: You against the other guy, strength against strength. It’s power football and you don’t go half way.
You’ll pound the middle with backs like Barry Foster and Jerome Bettis. Stuff the run with guys like Reggie White and Junior Seau. Take Sterling Sharpe and Rod Woodson one-on-one with Tim Brown. You’ll spread ’em out with multiple offensive and defensive sets, shut ’em down with all-out blitzes and custom audible calls.
In this game, you’ll play through blind-side sacks, goal line leaps and hits so intense, you’ll wonder if it’s worth the punishment. But any pro will tell you, the only thing that’s unnecessary is losing.
Unnecessary Roughness '95
Overview & History
Released in late 1994 by Accolade during the fierce 16-bit console wars, Unnecessary Roughness '95 for the Sega Genesis served as the ambitious sequel to their earlier gridiron title. Eschewing official NFL or collegiate licensing, Accolade instead leaned into a gritty, arcade-simulation hybrid approach, featuring customizable college-style teams and a notoriously brutal brand of football. Programmed to push the Genesis hardware, the game captured the frantic pacing of mid-90s sports titles while attempting to carve out a distinct identity against heavyweights like EA’s Madden series through its hyper-aggressive presentation, penalty-heavy gameplay, and surprisingly deep tactical playbook.
Gameplay Features & Mechanics
The gameplay centers on fierce 11-on-11 gridiron action viewed from a vertical, scrolling perspective that mimics television broadcasts of the era. Unlike its contemporaries, Unnecessary Roughness '95 introduced the innovative 'Audible-O-Matic' system, allowing players to quickly cycle through complex formations and alter plays at the line of scrimmage. Penalties are frequent and harshly enforced, making discipline paramount despite the game's aggressive name. Defensive mechanics allow users to time bone-crushing tackles, execute swim moves with linemen, and manually leap to swat down passes. The passing game utilizes a unique tiered passing meter that requires precise timing to avoid interceptions. Weather conditions dynamically impact traction, adding a layer of realism to the hard-hitting action.
Keyboard Controls
- Arrow Keys / D-Pad: Move player / Select play
- Action Keys: Attack / Jump / Throw pass / Tackle
- Enter: Start / Pause
Video
What's new
★ 2.5 / 5 · 16 votes
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