A Dinosaur’s Tale
Funcom Productions
1994
1 Player
Sega Genesis
Sega Genesis
Action
Hi-Tech Expressions
Not Rated
Images


Description
Play as characters from the Spielberg animated movie We’re Back, based entirely on the preview trailer. Run and jump through a variety of levels and defeat Dr. Screweyes. Every second level is a side-scrolling platformer where you take the role of the human kids Cecilia or Louie and move through obstacles to get to the end of the level. These levels are set at various New York locations including a TV studio and a circus that wants to keep the dinosaurs as an exhibit. Every other level is a 3D level where you play one of the dinosaur characters, e.g. skateboarding on the back of a pickup truck as Rex or flying as Elsa over central park while collecting balloons. This is one of the earliest Genesis games with 3D gameplay.
A Dinosaur's Tale
Overview & History
Released in 1993 by Sega for the 16-bit Genesis, *A Dinosaur's Tale* is an overlooked platformer based on the Amblin Entertainment animated film *We're Back! A Dinosaur's Story*. Developed during the peak of the licensed movie-game craze, the game follows the prehistoric protagonists—Rex, Dwoit, Louie, and Cecilia—as they are transported to modern-day New York City by the eccentric Captain NewEyes. Their mission is to evade the villainous Professor Screweyes and his chaotic Brain Drain machine, all while spreading joy to children at the Museum of Natural History. While critically overshadowed by contemporaries like *Aladdin*, this title stands out for its vibrant color palette, faithful sprite adaptations of the film's characters, and an unexpectedly challenging difficulty curve that departed from typical "kids' games" of the era.Gameplay Features & Mechanics
The gameplay spans multiple distinct stages featuring side-scrolling platforming, vertical scaling sections, and even frantic vehicle-chase minigames through the bustling streets of Manhattan. Players can dynamically switch between different dinosaur characters, each possessing unique traversal and combat abilities. For instance, Rex utilizes a powerful tail-swipe attack and ground-pound to crush obstacles, while smaller characters can squeeze into tight architectural spaces inaccessible to the heavier brutes. The health system relies on collecting Brain Drain-resistant cereal bits, and players must strategically manage lives while navigating moving hazards, urban construction zones, and antagonistic circus thugs. The level design emphasizes memorization and precise timing, rewarding careful exploration with hidden 1-ups and bonus stages.
Keyboard Controls
- Arrow Keys / D-Pad: Move and navigate menus / Crouch
- Action Keys: Attack / Jump
- Enter: Start / Pause
Video
What's new
★ 3.1 / 5 · 52 votes
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