Contra: Hard Corps
Konami
1994
1–2 Players
Sega Genesis
Sega Genesis
Platform
Not Rated
Yes
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Description
Kickin’ cyborg butt… That’s what it’s all about, dude. Jack into this game of genetic engineering gone bad. Real bad. It’s five years after the mother of all wars ended – and things still aren’t right. Your job is to fix it. The ever-popular Contra series makes its Sega Genesis debut with a pulse-pounding new storyline. At 16 megs, HARD CORPS pushes the technology to bring you over ten gut-wrenching levels with huge boss characters, great graphics and dynamic sound. Find high powered weapons such as the homing gun, crush gun, needle laser or mine setter. Do you think you can handle it? Trust me, you can’t. You still here? Okay, then get ready for the fight of your life. Pick one of the four heroes and begin your search across many dark levels of doom. The ending changes, depending on the paths you choose – but every pass crosses boss characters that will blow you away. Literally!
Contra: Hard Corps
Overview & History
Released by Konami in 1994 exclusively for the Sega Genesis, Contra: Hard Corps is widely regarded as the pinnacle of 16-bit run-and-gun action. Eschewing the traditional alien-infested jungle motifs of its predecessors, this entry thrusts players into a dystopian cyberpunk future, five years after the events of the Alien Wars. A rogue military faction led by the eccentric Colonel Bahamut plots to use salvaged alien DNA to overthrow the government. To stop them, the World Marine Corps activates the 'Hard Corps,' an elite task force consisting of four diverse operatives: Ray Poward, the cybernetic human; Sheena Etranzi, a guerrilla resistance fighter; Browny, a nimble combat droid; and Fang, an anthropomorphic wolf-soldier. Unlike previous linear titles, Hard Corps introduced branching pathways and multiple endings determined by crucial narrative choices made mid-mission, elevating replay value to unprecedented heights.
Gameplay Features & Mechanics
Ditching the classic power-up falcon system, Contra: Hard Corps gives each character a unique, fixed arsenal of four distinct weapons accessible on the fly, ranging from spread guns and homing missiles to flamethrowers and laser whips. The game also introduces a dedicated slide maneuver, allowing players to utilize invulnerability frames to duck under incoming projectiles and close distances with enemies. Each character plays vastly differently; Browny features a double jump and a tiny hitbox, while Fang hovers with a jetpack. The frantic pace is matched by a relentless barrage of colossal, multi-phase boss battles—such as the iconic neo-city train sequence and the battle against the giant robot Neo Shinobi. Known for its punishing, unforgiving difficulty, the game strips away health bars, resulting in instant death upon a single hit, ensuring that victory demands absolute memorization and lightning-fast reflexes.
Keyboard Controls
- Arrow Keys / D-Pad: Move and Aim (Hold up/down while firing for directional lock)
- Action Keys: Attack / Jump / Slide
- Enter: Start / Pause
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