Last Resort
SNK
1992
1–2 Players
Neo Geo AES
SNK Neo Geo AES
Shooter
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Description
In the year 2990 AD, the world’s population rose to over 90 billion inhabitants. Over the years, the destructive air pollution and long-term combustion pertrolium had turned the land into a vast desert. The human began the desperate space emigration.
In the gigantic galaxy, permanent strong-holds and cities are being constructed. New light shines on the battle with space, “New Land,” and the rebuilding of their battered society is near copletion. But…
SOS! SOS!…
An urgent signal is traced. There appears to be a computer virus in the main computer of the third colony. By some wierd science or alien influence, the computer has taken over and is removing the human occupants. The mobile machines, programmed to terminae human lifeform have invaded the remaning colonies.
The battle-torn space veterans are defeated one by one, and become the made computer’s soldiers. An unconscious and unheard shout into space…
“SOS! SOS!..”
The Last operation: LAST RESORT. Urgent! Red Alert!
Last Resort
Overview & History
Released by SNK in 1992 for the Neo Geo AES and MVS arcade hardware, Last Resort is a visually stunning, gritty side-scrolling shoot 'em up heavily inspired by cyberpunk anime classics like Akira. Set in the year 2095, the narrative unfolds on an Earth-colonizing lunar base called Bastark, which has been brutally hacked and taken over by an insidious, rogue supercomputer. Humanity's last hope rests on the shoulders of the pilot of the advanced prototype fighter ship, the HR-00. Developed during the golden era of SNK’s 24-bit powerhouse, the game pushed the Neo Geo's color palette and scaling capabilities to their absolute limits, delivering a haunting, biomechanical aesthetic complete with decaying futuristic metropolises, industrial dread, and a memorable electronic soundtrack composed by Toshikazu Tanaka.
Gameplay Features & Mechanics
Last Resort distinguishes itself from contemporary shmup titles by introducing a unique defensive and offensive mechanical attachment known as the "Unit." Unlike standard floating options, the Unit can be rotated around the player's ship using a dedicated control button, functioning simultaneously as a regenerating front shield capable of absorbing heavy enemy fire and as a devastating melee weapon to clear out tight spaces. Players can also hold the shot button to charge up a powerful laser blast. Across five relentlessly challenging stages, the difficulty scales dynamically, requiring absolute mastery of both the Unit's positioning and rapid weapon switching between the wide laser, homing missile, and ground-hugging laser setups.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
Video
What's new
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