The Irritating Maze

Neo Geo AES
The Irritating Maze on Neo Geo is a game where you control a metal ball through a maze. The goal is to reach the finish without making contact with the electrified ledges. To further complicate the task of the player, the 3 course of the game are enhanced with various traps and time is limited.
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Developer
Saurus
Released on
1997
Size
1 Player
Version
Neo Geo AES
Requirements
SNK Neo Geo AES
Downloads
Puzzle
Publisher
SNK
ESRB Rating
Not Rated
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Description

The Irritating Maze on Neo Geo is a game where you control a metal ball through a maze. The goal is to reach the finish without making contact with the electrified ledges. To further complicate the task of the player, the 3 course of the game are enhanced with various traps and time is limited.

The Irritating Maze

Overview & History

Released by SNK in 1997 for the Neo Geo MVS and later the AES home console, The Irritating Maze (known as Ultra Denpa Shima: Sokyu no Taruru in Japan) is a uniquely eccentric arcade experience designed by Saurus. Famously distributed in select arcades inside an enormous, heavy cabinet equipped with a proprietary, high-sensitivity trackball and physical warning labels about hand strain, the AES port attempts to translate this tactile nightmare to a standard home setup. The surreal premise casts the player as a tiny, intrepid pilot navigating bizarre, mechanical inner-space environments—ranging from whimsical toy factories to grotesque, pulsating organic bio-labyrinths—to rescue trapped denizens while racing against a merciless countdown timer.

Gameplay Features & Mechanics

The core objective of The Irritating Maze is deceptively simple: guide a charged, cursor-like metallic sphere from a designated start zone to a glowing goal without touching the perilous walls of the labyrinth. Brushing against any boundary instantly drains a massive chunk of your health bar and resets your position. To complicate matters, the maze actively fights back with moving obstacles, crushing pistons, magnetic pull-zones, and devious warp gates. Players must constantly manage a power meter, collecting scattered batteries to keep their energy from flatlining. Boss encounters require precision steering through narrow corridors while dodging projectile attacks, testing both nerve and millimeter-exact spatial awareness.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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