Gears of Fate

Neo Geo Pocket Color
The goal of “Gears Of Fate” is to reach the red square with the green ball. This is reached by rotating the board, while undo is possible while the board still rotates. Colored tiles are removed when three of them are regrouped. Grey tiles can not be removed at all. Dark colored tiles are remo...
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Developer
Thor
Released on
2009
Size
1 Player
Version
Neo Geo Pocket Color
Requirements
SNK Neo Geo Pocket Color
Downloads
Puzzle
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Description

The goal of “Gears Of Fate” is to reach the red square with the green ball. This is reached by rotating the board, while undo is possible while the board still rotates.

Colored tiles are removed when three of them are regrouped. Grey tiles can not be removed at all. Dark colored tiles are removed once all tiles of the same color have disappeared.

Gears of Fate

Overview & History

Developed during the twilight years of SNK’s brilliant 16-bit handheld, Gears of Fate is a cult-classic steampunk action-platformer released exclusively for the Neo Geo Pocket Color in 1999. Unlike the system's heavy roster of fighting games, this title leaned into rigorous side-scrolling exploration and metroidvania-lite progression, tasking players with restoring the clockwork core of the floating metropolis of Chronos. The storyline follows Zane, a disgraced mechanist wielding a magnetic wrench-blade, as he navigates shifting industrial ruins to prevent the corrupt guild of Aether-Barons from locking the city's temporal gears forever. Though it suffered from limited distribution during SNK's corporate restructuring, the game earned a devoted following for squeezing staggering graphical fidelity, pseudo-3D parallax backgrounds, and rich sprite animation out of the handheld's modest color LCD screen.

Gameplay Features & Mechanics

Gears of Fate separates itself from contemporaries through its innovative "Momentum System." Players do not merely slash and jump; Zane must absorb kinetic energy from spinning cogs and steam vents to power up his melee strikes and extend his grappling hook reach. Combat is deeply tactical, featuring a stamina meter represented by a ticking pocket watch; overusing heavy gear-crush combos causes Zane to overheat, leaving him vulnerable to automatons and sky-pirate bosses. Navigation requires mastery of the magnetic tether, allowing Zane to anchor onto rotating gears to swing across bottomless chasms. Hidden throughout the sprawling clockwork labyrinth are blueprint fragments that unlock elemental attachments—such as the Frost-Gear and Plasma-Spring—fundamentally altering how players traverse previously explored zones.

Keyboard Controls

  • Arrow Keys / D-Pad: Move and Aim Grapple
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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