MediEvil II

PlayStation
After Sir Daniel Fortesque vanquished the evil sorcerer Zarok in the year 1386, he was finally admitted into the Hall of Heroes, resting in peace. However, five hundred years later Dan unexpectedly awakens in a Victorian museum in Kensington. A ghost named Winston tells him that the sorcerer Lord...
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0/5 Votes: 0
Developer
SCE Studio Cambridge
Released on
2000
Size
1 Player
Version
PlayStation
Requirements
Sony Playstation
Downloads
Action
Publisher
Sony Computer Entertainment Europe
ESRB Rating
T - Teen
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Description

After Sir Daniel Fortesque vanquished the evil sorcerer Zarok in the year 1386, he was finally admitted into the Hall of Heroes, resting in peace. However, five hundred years later Dan unexpectedly awakens in a Victorian museum in Kensington. A ghost named Winston tells him that the sorcerer Lord Palethorn has found Zarok’s spell book, reanimating the dead as a result. The pages of the book have been scattered all over London, and it is the task of the valiant knight and his new companions to prevent the mad lord from collecting them and conquering the city.

MediEvil II is an action game similar in concept and basic gameplay to its predecessor. The sequel is somewhat more linear than the first installment, having no world map and hence no possibility to choose the next level. As before, Dan relies on melee and ranged weapons to get rid of the enemies; however, the 19th century setting has replaced bows from the previous game with firearms such as pistols, shotguns, and portable gatling guns.

A new feature allows the player to equip two weapons on the protagonist and switch between them quickly during combat. Dan also gains the ability to split his own head off, sending it to explore areas he cannot access with his whole body. While in this mode, Dan can solve puzzles and find hidden treasures, but becomes more vulnerable to enemy attacks. The sequel also adds a rotatable camera during exploration.

MediEvil II

Overview & History

Released by Sony Computer Entertainment and developed by Cambridge Studio in 2000, MediEvil II is the quirky, macabre direct sequel to the original PlayStation cult classic. Set 500 years after the events of the first game, the story shifts from medieval Gallowmere to a delightfully gothic, Victorian-era London. The nefarious sorcerer Lord Palethorn has unearthed the Spellbook of Zakrat and inadvertently resurrected Sir Daniel Fortesque—the reluctant, one-eyed skeletal knight—from his permanent slumber in the Kensington Natural History Museum. Dan must once again strap on his armor, collect his scattered bones, and hack his way through the smog-choked streets, sewers, and cemeteries of 19th-century London to thwart Palethorn’s demonic plot to unleash the dead upon the living.

Gameplay Features & Mechanics

MediEvil II retains the signature blend of hack-and-slash action, platforming, and puzzle-solving that defined its predecessor, while introducing refined mechanics and a vastly expanded arsenal. Players control Sir Dan through sprawling, atmospheric levels ranging from Whitechapel to the British Museum. Combat heavily relies on a dynamic inventory system featuring primary and secondary weapon slots. Dan can utilize a dizzying array of arms, from standard broadswords and crossbows to blunderbusses, lightning hammers, and even his own detached, chattering arm, which acts as a scouting companion and collectible seeker. Chalices return as the primary objective in each stage; by slaying hordes of reanimated Victorian ghouls, Jack the Ripper-inspired thugs, and mutant clockwork beasts, Dan fills the chalice to unlock powerful weapon upgrades in the Hall of Heroes. New mechanics include improved camera controls, the ability to possess gargoyles for hints, and the implementation of time-travel puzzles that require altering the past to affect the present museum exhibits.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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