Quake II
HammerHead
1999
1–4 Players
PlayStation
Sony Playstation
Shooter
Activision
M - Mature
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Description
A sequel in name only, this follow up to id’s 1996 Quake, is a first-person shooter revolving around the Earth-Strogg war. The Strogg alien race threatens the Earth, but Earth has launched a counter-offensive, Operation Alien Overlord. Overlord takes the battle to the Strogg homeworld with the ultimate objective of securing their capital city and killing their ruler.
As a FPS, Quake II contains a variety of weapons including the fall back Blaster, the Railgun, and the secret BFG10K. Health, armor, and ammunition pick-ups can be found during levels, as can the classic Quake’s Quad Damage power-up. Game play involves mowing down alien opponents as the player progresses through levels, completing in-game objectives. Quake II also comes with multiplayer support for Deathmatches.
Quake II
Overview & History
Released by Midway Games in 1998, the arcade adaptation of id Software's seminal sci-fi first-person shooter shifts the franchise from mouse-and-keyboard PC gaming to a dedicated coin-op cabinet experience. Eschewing the dark, gothic horror of the original *Quake*, this iteration plunges players into the gritty, industrial war against the Strogg—a cyborg alien race harvesting humanity. Running on heavily modified hardware featuring a custom trackball and a dedicated two-button layout, the arcade cabinet reimagined the campaign into a breathless, rail-shooter-adjacent arcade progression. Players battle through heavily fortified Strogg military complexes, processing plants, and subterranean lairs. While it traded the labyrinthine exploration of the home port for linear, pulse-pounding arcade action, it retained the industrial metal soundtrack and visceral, gib-heavy combat that defined late-90s id Software aesthetics, making it a rare and brutal piece of arcade history.
Gameplay Features & Mechanics
Unlike its PC counterpart, the arcade version of *Quake II* utilizes an arcade-optimized perspective and control scheme. Players view the action through a fixed-camera or restricted-movement engine designed around the precision of a mechanical trackball for aiming and steering, paired with rapid-fire inputs. The arsenal includes iconic weaponry adapted for high-score survival: the default Blaster, the devastating Super Shotgun, the HyperBlaster, and the crowd-clearing Rocket Launcher. Health and armor power-ups are scarce, forcing players to master corner peeking and ammo conservation against aggressive Strogg Marines, Berserkers, and Iron Maidens. The game features timed stages, score multipliers for consecutive headshots, and intense boss battles against units like the Tank and the Makron, creating a frantic test of reflexes distinct from the slower, more methodical exploration of the original campaign.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
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