G Darius
Aisystem Tokyo
1998
1–2 Players
PlayStation
Sony Playstation
Shooter
THQ
E - Everyone
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Description
G-Darius revolves around a conflict between the humanoids of Amnelia and cyborg/chimera biovessels known as the “Thiima” (meant to mean simply “bringers of death”). The Thiima had been aroused by the Amnelian army’s use of the weapon A.N. (All-Nothing) to annihilate the world Blazar, whom Amnelia had been at war with over jurisdiction over the moon Mahsah. Determined to protect their existence, and long ago programmed to protect the universe from just such threats as A.N., the Thiima swarmed on Amnelia. Although the armed forces were badly ravaged, Amnelian scientists and engineers were able to make use of both A.N. and reverse engineered Thiiman technology/life systems to create the Silver Hawk fighters. Ultimately, two pilots—Sameluck Raida and Lutia Feen—are chosen to perform a decisive attack on the main Thiima base: Kazumn, a satellite of the planet Darius.
G Darius
Overview & History
Released by Taito in 1997 for the FX-1 arcade system board, *G-Darius* represents the pinnacle of the legendary side-scrolling shoot 'em up series, transitioning the iconic, aquatic-themed mecha-menagerie into fully rendered 3D polygons while retaining strict 2D plane movement. Set in a distant sci-fi future, the storyline thrusts players into the cockpit of the Silver Hawk spacecraft (specifically the experimental EX-T.U.R.T.L.E. or O.X.A.T.A. variants), tasked with defending the planet Darius from the tyrannical Belser forces who have weaponized synthetic aquatic lifeforms. Spanning fifteen distinct, branching zones across five customizable stages named after Greek letters (Zone A through O), the game features a unique stage-selection routing system that ensures high replayability by dictating which terrifying, biomechanical boss you encounter at the end of every level.
Gameplay Features & Mechanics
At the core of *G-Darius* is the revolutionary Capture Ball mechanic. Rather than simply destroying every enemy, players can capture glowing foes, turning them into defensive options or sacrificing them to unleash the devastating Alpha Beam. This creates a high-stakes risk-reward loop, especially during the iconic 'Beam Clash' sequences against massive boss titans where players must mash buttons to overpower rival energy beams. The armament system is upgraded via color-coded power-ups: red for rapid-fire missiles, green for wave-splitting lasers, and blue for defensive bomb fields. The atmospheric soundtrack, composed by Zuntata's Koichi Sugiyama, blends haunting operatic vocals with driving techno, cementing the game's distinct, surreal aesthetic.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
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