Virtual Pool
Celeris
1997
1–2 Players
PlayStation
Sony Playstation
Sports
Interplay Entertainment
E - Everyone
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Images


Description
After a successful debut on the PC, Virtual Pool comes home to the PlayStation! Featuring realistic pool angles and physics, it is usable as not only a game, but as a teaching tool for novice players. Outlined further in the manual, players are able to learn and master ball throwing, spin transfers, carom shots, bank shots, and spinning English shots.
Played from a 360-degree rotational 3D viewpoint, Virtual Pool gives players the ability to walk around the table to check out their next shot and take a closer look at ball positions. You can zoom around the table, look left or right, and even check out an overhead view from above, something unavailable in a real pool game. Once the cue ball is lined up in accordance with the wanted shot, fire away!
Virtual Pool
Overview & History
Developed by Celeris and originally released in 1995 for MS-DOS, Virtual Pool revolutionized sports simulations by introducing a true three-dimensional physics engine to the genre. Before its release, digital cue sports were predominantly viewed from a flat, top-down perspective. Celeris changed the industry standard by offering a fully navigable, first-person 3D viewpoint that accurately mimicked standing around an authentic slate table. The arcade iteration streamlined this deep simulation for public cabinets, allowing casual players to jump straight into intense matches without sacrificing the intricate ball-spin and trajectory calculations that made the home version a legendary hit. There is no traditional narrative storyline; instead, the game focuses entirely on the gripping progression of hustling through increasingly skilled computer opponents or competing head-to-head against friends in classic rule sets like 8-ball, 9-ball, and straight pool.
Gameplay Features & Mechanics
The core of Virtual Pool lies in its uncompromising realism and physics fidelity. Players must account for cue elevation, power generation, and English (ball spin)—affecting both how the cue ball rebounds off cushions and how it reacts upon impacting object balls. The interface lets you circle the table freely to inspect angles, adjust your stance, and precisely target any point on the cue ball using an onscreen touch grid. Lining up bank shots and multi-rail escapes requires genuine spatial awareness and geometry. While characters in the arcade version are minimal and serve mostly as anonymous avatars across the felt, the mechanical depth of the cue strike provides all the tension of a high-stakes tournament.
Keyboard Controls
- Arrow Keys / D-Pad: Move / Aim Cue
- Action Keys: Adjust Cue Elevation & Power
- Enter: Start / Pause
What's new
★ 3.2 / 5 · 12 votes
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