All Star Racing 2

PlayStation
Mud Duck Productions' follow up title to 2002's All Star Racing changes focus from classic, stock and super cars to Truck, Kart, Grand Prix (open wheel) and Motorbike racing. Each type of vehicle in All Star Racing 2 features changeable color schemes and five tracks, and players can select from m...
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0/5 Votes: 0
Developer
Kung Fu Games
Released on
2003
Size
1 Player
Version
PlayStation
Requirements
Sony Playstation
Downloads
Racing
Publisher
Midas Interactive Entertainment
ESRB Rating
E - Everyone
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Description

Mud Duck Productions’ follow up title to 2002’s All Star Racing changes focus from classic, stock and super cars to Truck, Kart, Grand Prix (open wheel) and Motorbike racing. Each type of vehicle in All Star Racing 2 features changeable color schemes and five tracks, and players can select from multiple viewpoints and three levels of difficulty. Five race lengths are offered (user’s choice), beginning with three-lap sprints and increasing by increments of three, culminating in 15-lap endurance contests.

All Star Racing 2 is Mud Duck Productions’ follow up title to the 2002 title, All Star Racing. While the first game focuses on stock, classic and super cars, this title features open wheel, truck, sport bike, and kart racing.

All Star Racing 2

Overview & History

Released during the golden era of coin-op arcades, All Star Racing 2 emerged as a cult-classic sequel that escalated the chaotic kart-racing formula into a high-octane spectacle. Developed as a direct follow-up to the surprisingly deep original underground hit, this cabinet introduced a satirical narrative framework: legendary icons from various fictional realms are abducted by an eccentric intergalactic promoter named Zaxxon to race across hyper-dimensional tracks for the amusement of the cosmos. Eschewing the cutesy pastel aesthetics of its contemporaries, the game embraced a vibrant, metallic cyberpunk palette that made CRT monitors pop with neon luminescence. Its release history is marked by its heavy adoption in late-90s arcade dens, where cabinets were often outfitted with force-feedback steering wheels and dual-speaker thumpers that vibrated players right out of their bucket seats.

Gameplay Features & Mechanics

Unlike standard racers of the era, All Star Racing 2 introduces a dynamic "Synergy Boost" system. Players select a driver-copilot duo, allowing them to fuse their vehicle's attributes mid-race. The mechanics reward aggressive drifting; sliding through neon-soaked corners charges the "Plasma Gauge," which can be expended to unleash character-specific special moves. For instance, the cyborg racer Viktor can deploy a localized EMP blast that freezes trailing opponents, while the avian acrobat Pip can execute a vertical pole-vault over track obstacles. Tracks are multi-pathed labyrinths featuring gravity-defying loops, destructible environments, and sudden shifting terrain hazards like magnetic gravity wells and sudden laser grid gates, forcing split-second tactical adaptations to secure first place.

Keyboard Controls

  • Arrow Keys / D-Pad: Steer and Balance in Mid-Air
  • Action Keys: Attack / Jump / Drift (Z: Drift, X: Fire Weapon, C: Special Ability)
  • Enter: Start / Pause

What's new

★ 3.0 / 5 · 28 votes

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