Rakugaki Showtime

PlayStation
Rakugaki Showtime is a game along the same vein as Poitter's Point (Also known as Poy Poy )where in you try to defeat the opponents by throwing things at them. STORY: Welcome to the world of Rakugaki. An imaginary game world, created entirely by the pencil drawings of the "God Hand". The ch...
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0/5 Votes: 0
Developer
Treasure
Released on
1999
Size
1–2 Players
Version
PlayStation
Requirements
Sony Playstation
Downloads
Fighting
Publisher
Enix
ESRB Rating
Not Rated
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Description

Rakugaki Showtime is a game along the same vein as Poitter’s Point (Also known as Poy Poy )where in you try to defeat the opponents by throwing things at them.

STORY:
Welcome to the world of Rakugaki. An imaginary game world, created entirely by the pencil drawings of the “God Hand”. The characters who inhabit this world were created by the God Hand in the same way… Yukiwo, Sasami, Pitanand Tsubohachi; the four members of the “Heroes Team”, and Daddy; who commands the mysterious enemy character army.

Called the “Heroes and Enemies”, they are all controlled by their master, and follow their predetermined (created?) fate. Today a battle to the end unfolds…

GAMEPLAY:
Rakugaki Showtime you play as a rakugaki (scribble) character, who must fight against other rakugaki characters in a square 3D arena. The fights mainly consist of throwing items at the opposition. However, throwing is not as simple as “pick up, aim & throw”. In Rakugaki Showtime different “drives” can be placed on the thrown items by holding different directions whilst throwing. Holding the direction towards the target will cause a “Forward Drive Throw”, which is like a faster normal throw, albeit weaker. Holding the direction away from the target will cause you to do a “Backward Drive Throw”, which will cause your character to throw the item slower and in an arc, but it will cause far more damage.

By performing a “Counter”, you are able to block most items thrown at you. If your timing is off, the Item will just bounce off you and drop down. But if you “Counter” just before the item hits you, your character will perform a “Donpisha Counter” (Donpisha means to trigger immediately), which causes the item to be reflected back at the original thrower.

One of the more important items in the game is a Smiley Ball. Unlike all other items, Smiley Balls will not be destroyed after use. Instead, every impact will slowly make the Smiley Ball go from yellow to magenta, from happy to angry. After it gets very angry, a sound clip of “halleluja” will play and the Smiley will be engulfed in flashing white light… it has become a Super Smiley. When you pick up a Super Smiley, you will not throw it. Instead, your rakugaki will unleash their “Super Smiley Attack”, which in most cases is devestating. Also, your fighter may be able to use different Super Smiley Attack’s by applying different drives, these are called Forward Super Smileys and the Backward Drive Super Smileys.

Like every other fighting game that has ever existed, you can execute Special Moves. These usually consist of very basic button commands involving the directional buttons and generally the Circle button. Some characters have a whole arsenal of Special Moves, others only have only a handful.

Around the stages are “Item Points”, these are where the God Hand will draw the Items to be used in battle. You can make your character move to these points quickly by performing a “Homing Dash”. To do this, jump, hold the direction you want to go and then hit the jump button again. You will fly over to the point you indicated. As well as item points, you can use a “Homing Dash” to quickly fly over to Smiley Balls, this is EXTREMELY helpful. You are also able to “Chain Homing Dashes”, to do this, just hold the jump button down after doing a Homing Dash, and tap the direction of another item point before you land. You can cancel Homing Dashes mid-flight by pressing the Circle Button.

GAME MODES:
– Normal Mode: In this mode, you battle enemies in set stages. The difficulty differs depending on your performance, where doing badly (i.e. losing two times in arow) nets you crappy characters (e.g. Zacko) whereas doing well rewards youwith really good characters. At first you will only be able to play as Yukiwo, Sasami, Pitan and Tsubohachi, but everytime you complete the game you will unlock another character. There are 12 stages you must battle through, ending with a final rumble against the G

Rakugaki Showtime

Released exclusively in Japan for the PlayStation in 1999, Rakugaki Showtime is a frantic, stylistically brilliant 3D arena fighting game developed by the legendary studio Treasure and published by Enix. The game quickly attained legendary cult status due to its low print run and incredibly unique visual aesthetic. The word "Rakugaki" translates to "doodle" or "graffiti," which perfectly describes the game's hand-drawn, crayon-style 2D characters battling in 3D papercraft arenas. The whimsical storyline follows a group of self-aware sketches—including the heroic, caped boy Yuki and his companion Al—as they rebel against the "God Hand," a giant, literal hand that designs and controls their pencil-drawn universe.

Gameplay Features & Mechanics

The core gameplay of Rakugaki Showtime functions as a chaotic hybrid of Capcom's Power Stone and high-stakes dodgeball. Up to four players can brawl simultaneously in dynamic, hazard-filled stages. Rather than relying on traditional fighting game combos, combat revolves around throwing interactive objects—such as giant rocks, homing missiles, and explosive smiley-face bombs—scattered across the arena. Characters possess a crucial "catch" mechanic, allowing skilled players to intercept incoming projectiles mid-air and fling them back with increased velocity. Each of the game's playable characters features a unique moveset: Yuki utilizes rapid-fire punches, Sasami summons homing magical spirits, and the giant Tottsuan uses slow but devastating body slams. Charging your character's energy meter allows you to unleash a screen-clearing "Super" attack to dominate the battlefield.

Keyboard Controls

  • Arrow Keys / D-Pad: Move character in 3D space
  • Z Key (Action 1): Jump (Press twice for double-jump)
  • X Key (Action 2): Attack / Pick up and throw objects
  • C Key (Action 3): Dash / Catch incoming projectiles
  • S Key (Action 4): Deflect / Barrier shield
  • Enter: Start / Pause game

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