Fighter Maker
ASCII
1999
1–2 Players
PlayStation
Sony Playstation
Fighting
Agetec
T - Teen
Images





Description
It’s here, the total 3D fighting game, Fighter Maker. Now you can have everything you’ve ever wanted in a fighting game – 3D fighting action, an arsenal of over 800 moves, AND professional-quality design tools that let YOU create YOUR own moves and build the perfect fighter. Fighter Maker puts you in control of every frame of animation, every move, sound, visual effect, and camera angle as you design your custom fighter from wireframe character to unstoppable fighting machine. When you think you’re ready, save your creation to a memory card and take on the world!
Fighter Maker
Overview & History
Released by Agetec in 2002, Fighter Maker for the Arcade brings the revolutionary 3D fighting game engine creation concept straight to the coin-op scene. Originally derived from ASCII Corporation’s Japanese PC and PlayStation toolsets, the arcade iteration gives players a fascinating blend of spectator customization and direct combat. While it lacks a sweeping cinematic narrative, the game serves as a sandbox martial arts tournament where players step into a digitized proving ground to test user-generated warrior profiles and complex choreography. Instead of choosing from a static roster of preset champions, the arcade experience revolves around witnessing the bizarre, brilliant, or broken frame-by-frame animation routines crafted by the community, turning every match into an unpredictable exhibition of custom physics and physics-defying martial arts styles.
Gameplay Features & Mechanics
Unlike traditional fighting games governed by rigid developer-designed movelists, Fighter Maker functions as an engine of kinetic experimentation. The core mechanic relies on a deep-dive animation editor integrated into the system, allowing creators to string together individual body movements, impact frames, wind-ups, and recovery times. In the heat of an arcade match, this translates to wildly asymmetrical combat encounters. One round you might face a traditional kickboxer utilizing meticulously timed jab-cross combos, and the next you could encounter an absurd creation whose limbs contort through bizarre multi-hit spinning heel kicks and impossible aerial glides. The game tracks distancing, frame advantages, and guard breaks, meaning that poorly optimized custom movesets leave fighters vulnerable to devastating counter-attacks. Hitboxes and hurtboxes react dynamically to the custom positioning of limbs, making the execution of special moves a visual spectacle of user creativity colliding with brutal arcade balance.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
Video
What's new
★ 2.7 / 5 · 25 votes
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