King’s Field (JP)
FromSoftware
1994
1 Player
PlayStation
Sony Playstation
Action
Not Rated
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Description
The country of Verdite has descended into decay. Its royal family began practicing dark magic, guided by evil forces lurking beneath the surface of the country. A remote descendant of the cursed bloodline, Zoela Reinhardt, married the captain of the king’s guards, Houser Forester. This valiant man went off to fight horrifying creatures that appeared within the Royal Cemetery. He has not returned, and neither did anyone who accompanied him. His son, John Alfred, ventured into the depths of the cemetery, determined to find out what has happened and whether there was still a chance to rescue his father.
The original King’s Field is the first of the first-person fantasy RPG King’s Field series and is notable for being one of the first fully polygonal 3D games. It was released in Japan weeks after the launch of the PlayStation, and never localized or released elsewhere. When King’s Field II was later released in the West, it was renamed King’s Field for those regions. The journey takes John Alfred Forester through a five-level dungeon populated by a few friendly NPCs and deadly traps and monsters. The entire world, including objects, enemies, and the player’s own equipment, is rendered with 3D textured polygons.
King's Field (JP)
Overview & History
Long before FromSoftware became a household name for agonizing difficulty and dark fantasy lore, they released King's Field (JP), a remarkably obscure and unconventional arcade adaptation of their pioneering first-person action-RPG franchise. Released exclusively in Japanese arcades in 1996, this coin-op iteration diverged wildly from its sprawling PlayStation console brethren, trading open-world exploration for a heavily condensed, arcade-styled dungeon crawler experience. The storyline casts players as a wandering knight tasked with purging a cursed, multi-layered labyrinth infested with shambling skeletons, subterranean beasts, and malevolent sorcerers. Because the arcade hardware struggled to replicate the smooth, free-roaming 3D movement of the home console original, developers opted for a pseudo-grid-based movement system viewed from a first-person perspective, creating a tense, claustrophobic atmosphere. This rare arcade spin-off serves as a fascinating historical artifact, bridging the gap between FromSoftware's early 3D technological experiments and the atmospheric dread that would eventually define their legendary modern catalog.
Gameplay Features & Mechanics
Unlike the stamina-driven combat of later FromSoftware titles, King's Field (JP) relies on a real-time, step-and-slash mechanic deeply tied to an active charge meter. As players navigate narrow stone corridors, they must manage both their health and magic gauges while confronting aggressive enemies that attack with little warning. Character movement is restricted to rigid forward, backward, and strafing increments, making positioning a matter of life and death when cornered by multiple monsters. Combat actions include thrusting a heavy broadsword, blocking with physical shields, and casting rudimentary elemental spells found in hidden alcoves. The arcade cabinet's coin-drop nature is balanced by a strict time limit and aggressive foes, forcing players to memorize enemy attack patterns and exploit narrow doorway bottlenecks to survive. Visually, the game utilizes gritty, low-poly textures and stark lighting that amplify the terrifying, isolated mood of descending deeper into the crypts.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
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