King’s Field II

PlayStation
King's Field II--the hour of destiny is at hand... Your kingdom is once again under attack by the ruthless minions of evil. This time they have possessed King Alfred himself! As the King's son, Prince Lyle, you must bring forth the tide of change that will effect the universe from now until the e...
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0/5 Votes: 0
Developer
FromSoftware
Released on
1996
Size
1 Player
Version
PlayStation
Requirements
Sony Playstation
Downloads
Adventure
Publisher
ASCII Entertainment Software
ESRB Rating
T - Teen
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Description

King’s Field II–the hour of destiny is at hand… Your kingdom is once again under attack by the ruthless minions of evil. This time they have possessed King Alfred himself! As the King’s son, Prince Lyle, you must bring forth the tide of change that will effect the universe from now until the end of time. The fate of the world is in your hands!
Re-enter the realm of King’s Field for the most explosive debut on the PlayStation yet… ASCII Entertainment went all out to provide a fully non-linear three dimensional world that even blows away the original! The intense action and powerful storytelling will keep you riveted for months!

King's Field II

Overview & History

Released in 1995 by FromSoftware for the PlayStation, King's Field II (released simply as King's Field in North America) is a foundational dark fantasy dungeon crawler that predated the developer's Dark Souls lineage by over a decade. The narrative follows Prince Alexander of Granador, who is shipwrecked on the cursed island of Melanat while searching for the legendary Moonlight Sword and his missing father, King Alfred. Unlike traditional action-RPGs of its era, FromSoftware crafted an immersive, text-light atmosphere where isolation, treacherous pitfall traps, and oppressive gloom define the journey. Though it is often confused with coin-op releases due to its arcade-style challenge, this classic console epic pioneered the first-person melee combat formula.

Gameplay Features & Mechanics

King's Field II drops players directly into a seamless 3D world devoid of traditional map screens or loading transitions between areas. Combat is entirely real-time and relies on a stamina meter governing both weapon swings and spellcasting; mindless button-mashing leads to swift exhaustion and death. Players must carefully time lunges, side-steps, and strategic retreats while managing a dwindling inventory of healing herbs and torch fuel. The game features a unique leveling system tied to weapon and magic usage rather than arbitrary XP distribution. Magic spells are discovered via ancient crystals, offering ranged elemental attacks and vital buffs. Navigation requires immense spatial awareness, as illusory walls, hidden pressure plates, and poison swamps hide around every shadowy corner.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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