Worms Armageddon
Team17 Software
1999
1–4 Players
PlayStation
Sony Playstation
Action
Hasbro Interactive
E - Everyone
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Description
Worms: Armageddon, developed by Team 17, is the sequel to the addictive strategy game Worms. In this game, you choose from either a single- or multiplayer game where you position your worm, select one of 60 weapons, and fire on your enemy.
You can create your own battle or play on a randomly created stage. All stages include different landscapes with different places for your worms to hide and take up strategic positions from. There are over 40 single-player missions, ten of which are unique to the PlayStation.
There are different strategies for playing Worms: Armageddon. You can choose to either kill everyone and everything with weapons such as Cluster Bombs, homing missiles, sheep, skunks, or the ever popular Bazooka. Others tend to go for the “strategic” method, utilizing options such as the Teleport, the Ninja Rope, the parachute, or the Pneumatic Drill. Choosing a method of strategy is important in order to gain success, and a different strategy can be used each time.
You can also play in campaigns, matches or the all new training missions. Worms: Armageddon supports the Dual Shock Analog Controller and requires two blocks of memory.
Worms Armageddon
Overview & History
Originally creeping onto PCs in 1999 before finding its way to diverse digital and arcade formats, Worms Armageddon remains the undisputed pinnacle of Team17’s turn-based artillery franchise. While lacking a traditional cinematic storyline, the game’s lore centers entirely on escalating, comical warfare between squads of pink, highly-destructible annelids. Featuring an expanded single-player campaign full of puzzle-like missions, training drills, and historical deathmatches, the title elevates simple 2D ballistic calculations into chaotic, slapstick art. The arcade-adapted iterations distill this deep tactical experience into fast-paced, quarter-munching or session-based bouts, preserving the beloved hand-drawn aesthetic, eccentric British humor, and iconic voice acting—including the unforgettable high-pitched "Hallelujah!" of the Holy Hand Grenade—that cemented its cult status.
Gameplay Features & Mechanics
Matches unfold on fully destructible, wrap-around 2D terrain generated dynamically from maps or user-drawn images. Players control a squad of worms taking turns against opposing teams within a strict time limit. Movement is uniquely deliberate; worms crawl slowly, high-jump, backflip, and utilize traversal tools like the Ninja Rope, Parachute, and Jetpack to navigate treacherous landscapes carved out by previous explosions. The true brilliance lies in the colossal, irreverent arsenal. From classic Bazookas and Grenades—whose trajectories are governed by wind speed and gravity—to over-the-top specialty weapons like the Banana Bomb, Concrete Donkey, and Sheep, every shot requires precise angle and power calibration. Environmental hazards, rising water levels, and sudden-death Super Sheep strikes ensure that no two matches play out the same way, rewarding both master geometry wizards and chaotic improvisers alike.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
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★ 3.8 / 5 · 55 votes
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