Konamic Tennis
Konami
1988
1–2 Players
Famicom Disk System
Nintendo Famicom Disk System
Sports
Not Rated
Images


Description
Konamic Tennis is part of a long line of Konami sports games made specifically for the Famicom and its Famicom Disk System peripheral, which had previously used the term “Exciting” to signify its Konami status: As is the case with games such as Exciting Baseball or Exciting Basketball (known in the west as Double Dribble). Instead, this and future Konami sports games for the system would have the “Konamic” appellation; a portmanteau of “Konami” and “dynamic”. At least, this is how the same pun in its original Japanese is commonly transliterated.
Konamic Tennis follows a similar design philosophy as other tennis games at the time (and would be used for most of the ones to follow) by depicting the action from behind the serving player’s side of the court. It follows the rules of the sport precisely, with a single game usually ending after four successful volleys (scored as 15, 30, 40 and Game) and the first to win six games deciding a set. Players can choose between a single set match or a longer 3-set match. They can also play in a tournament or a single one-on-one game with a CPU (or human) opponent of their choosing.
One feature Konamic Tennis introduces to the genre is that of the serving view, shown as an inset whenever a player serves the ball to start a game. The goal is to hit the ball at precisely the right moment to serve an excellent shot; too early or too late will cause the player to either hit the net or send the ball too far, or simply not hit the ball at all. In all these cases, it counts as a foul and the player has one more chance to correctly serve the ball, otherwise points are awarded to the opponent.
Konamic Tennis
Overview & History
Released exclusively in Japan in 1988 by Konami for the Famicom Disk System (FDS), Konamic Tennis capitalized on the rewritable disk format to deliver a surprisingly robust sports simulation. Unlike Konami’s typical action-heavy library of the era, this title offered an isometric, multi-court tennis experience that built upon the foundation of Nintendo's earlier Tennis, while adding distinctive Konami flair, quirky character animations, and a surprisingly deep tournament ladder mode.
Gameplay Features & Mechanics
The game eschews a traditional storyline, instead focusing on a rigorous singles and doubles circuit where players compete across various court surfaces—including clay, grass, and hard courts—each affecting ball bounce and friction. Character mobility relies on precise timing and positioning rather than raw speed, requiring players to anticipate ball trajectory in the faux-3D isometric perspective. Character moves include standard flat shots, lobs, and sharp cross-court volleys executed by holding directional inputs while swinging. The Famicom Disk System's extra audio channel breathes life into the matches with distinct baseline thuds, crowd murmurs, and an energetic chiptune soundtrack that accelerates during tie-breaks.
Keyboard Controls
- Arrow Keys / D-Pad: Move player across the court
- Action Keys: Swing / Hit Ball (Z/X mapped to A/B)
- Enter: Start / Pause match
What's new
★ 3.5 / 5 · 7 votes
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