Roger Rabbit
Kemco
1989
1 Player
Famicom Disk System
Nintendo Famicom Disk System
Action
Not Rated
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Description
Help Roger Rabbit collect hearts in various levels and save Jessica Rabbit while avoiding the dastardly weasels! This was eventually released in the US as Bugs Bunny’s Crazy Castle and changed the hearts to carrots and the weasels into various characters from Looney Tunes. This was due to Kemco losing the rights to Roger Rabbit in the US.
While presented in a side-scroller format, Roger Rabbit differed from standard side-scrollers such as Super Mario Bros. in that Roger Rabbit did not have a jump function; therefore, only by taking different routes could Roger avoid enemies. Some of the levels had boxing gloves, invincibility potions, safes, crates, flower pots, or ten-pound weights that could be used against the enemies in the game. As a result, the game had a “puzzle-solving” atmosphere.
Players score 100 points for every carrot with the last one in each floor giving the player an extra life, 100 points for every enemy defeated using invincibility bottles, 500 points per enemy using boxing glove and 1000 points per enemy that gets hit with heavy objects.
Roger Rabbit
Overview & History
Released exclusively in Japan in 1989 by Kemco for the Famicom Disk System, Roger Rabbit (often confused with Capcom’s NES title) is a top-down action-adventure loosely inspired by the landmark film Who Framed Roger Rabbit. Capitalizing on the disk format’s rewriteable storage and unique audio capabilities, this distinct adaptation drops players directly into a neon-lit, noir-infused Toontown. The storyline kicks off after Judge Doom frames Roger for murder, leaving the frantic rabbit relying on Eddie Valiant to clear his name while dodging Weasels and collecting scattered pieces of the incriminating Will. Unlike its North American counterpart, Kemco’s Famicom Disk System exclusive leans heavily into grid-based navigation, inventory management, and real-time brawling across intricately mapped urban environments, making it a fascinatingly obscure piece of licensed gaming history.
Gameplay Features & Mechanics
Gameplay shifts dynamically between overhead exploration and side-scrolling confrontation zones. Players primarily control Eddie Valiant, utilizing his trusty detective revolver and a heavy-duty punch to dispatch aggressively lunging Toon Patrol weasels and stray animate hazards. Roger himself occasionally acts as an interactive inventory item or a hazard depending on the screen state, forcing Eddie to keep his frantic cartoon companion out of harm's way. Exploration requires solving environmental puzzles, opening locked doors with specialized keys, and interrogating eccentric denizens of both Los Angeles and Toontown. The Famicom Disk System architecture allows for quick loading between sectors, maintaining a swift pace as players manage health meters, ammunition reserves, and crucial plot-item clues necessary to unlock the explosive climax at the Acme Factory.
Keyboard Controls
- Arrow Keys / D-Pad: Move Eddie Valiant across the grid and navigate menus
- Action Keys: Attack / Jump
- Enter: Start / Pause
Video
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★ 3.8 / 5 · 12 votes
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