Fuuun Shourin Ken

Famicom Disk System
In Fuuun Shourin Ken, you control a rising martial artist who strives to defeat other great fighters. To do so, you must utilize a wide array of attacks to defeat your opponent before they knock you out first. You will compete in six different scenes against 13 different opponents. The game follo...
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0/5 Votes: 0
Developer
Jaleco
Released on
1987
Size
1 Player
Version
Famicom Disk System
Requirements
Nintendo Famicom Disk System
Downloads
Fighting
ESRB Rating
Not Rated
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Description

In Fuuun Shourin Ken, you control a rising martial artist who strives to defeat other great fighters. To do so, you must utilize a wide array of attacks to defeat your opponent before they knock you out first. You will compete in six different scenes against 13 different opponents. The game follows in the vein of Yie Ar Kung-Fu, and predates the original Street Fighter by only a couple of months. It features similar concepts such as a distinction between punch and kick attacks, relative directions, and a health bar for each fighter, depicted as a series of paper fans.

Fuuun Shourin Ken

Overview & History

Released in 1985 by Jaleco exclusively for the Famicom Disk System, *Fuuun Shourin Ken* (Wind and Cloud Shaolin Fist) is a fascinating early experiment in blending side-scrolling platform action with one-on-one martial arts combat. Capitalizing on the mid-80s kung-fu cinema craze, the game follows the young martial artist Pao as he embarks on a perilous quest to rescue his kidnapped master and recover the stolen secret scrolls of the Shaolin temple. Utilizing the rewritable magnetic disk format, Jaleco crafted a uniquely structured adventure that transitions players from hazardous obstacle-laden outdoor environments straight into intense, cinematic duel screens against specialized bosses.

Gameplay Features & Mechanics

The game is bifurcated into two distinct phases. In the first phase, players navigate Pao through side-scrolling stages filled with treacherous gaps, traps, and roaming thugs who can be dispatched with basic strikes. The core mechanical hook reveals itself during boss encounters, where the game shifts into a dedicated 2D fighting arena reminiscent of early arcade brawlers. Pao’s move set is surprisingly diverse for 1985, featuring high and low punches, flying kicks, and a special projectile energy wave triggered by successfully charging up Chi. Mastering the precise hitboxes and timing your blocks against erratic enemies like nunchaku-wielding street fighters and mystical monks is essential for survival, as Pao's health meter offers very little margin for error.

Keyboard Controls

  • Arrow Keys / D-Pad: Move Pao left/right, duck, or look up
  • Action Keys: Attack / Jump (Z and X keys)
  • Enter: Start / Pause

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★ 2.8 / 5 · 12 votes

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