Ishidou
Hiro
1990
1 Player
Famicom Disk System
Nintendo Famicom Disk System
Puzzle
Not Rated
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Description
Ishido is a puzzle board game consisting of a set of 72 stones and a game board of 96 squares.
Every stone has two attributes: a color and a symbol. There are six colors and six symbols in each stone set, thus creating 36 unique stones. Since each stone comes in a pair, there are therefore 72 stones in each stone set.
The primary objective of Ishido is to place all 72 stones onto the board of 96 squares. The challenge arises because stones must be placed adjacent to others that they match, either by color or symbol. When the board begins to fill up, this objective is not so easily accomplished.
A valuable move is the 4-way, in which a stone is placed in the midst of four others, two of which are matched by color, and two which are matched by symbol.
Ishido comes with 6 differently themed stone sets, 5 different game boards, and a variety of Oriental chimes and sound effects.
Ishidou
Overview & History
Released exclusively in Japan in 1990 for the Famicom Disk System by ASCII Corporation, Ishidou: The Way of Stones is a deeply hypnotic puzzle game that adapts the ancient, solitary tile-laying traditions of solitaire into a digital medium. Originally designed by Michael Quarture and Howard Rubin, the Famicom Disk System version stands out due to its atmospheric presentation, utilizing the hardware's magnetic media capabilities to deliver serene musical compositions, meditative sound effects, and clean, elegant Japanese aesthetic choices that evoke a sense of quiet contemplation.
Gameplay Features & Mechanics
Unlike twitch-based puzzle titles of its era, Ishidou operates on a grid-based matching system that demands foresight and strategic placement. The game provides a board and a randomized sequence of tiles, each featuring a distinct combination of symbols (such as suns, moons, stars, and waves) and colors. Players must place each incoming tile onto the board following strict adjacency rules: a newly placed tile must touch at least one already-placed tile and match either the symbol or the color of all its touching neighbors. If a placement violates a neighbor's property or creates a contradiction, it is invalid. The challenge escalates as the board fills up, drastically limiting available placement options and forcing players to think several moves ahead. The ultimate goal is to successfully place all available tiles, achieving a perfect board state that rewards the player with a visual harmony sequence and a high score.
Keyboard Controls
- Arrow Keys / D-Pad: Move the selection cursor across the board and menus
- Action Keys: Pick up and place tiles (A Button to select/confirm, B Button to cancel)
- Enter: Start the game, pause, or access the in-game menu
What's new
★ 2.5 / 5 · 10 votes
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