Hustle Chumy

Sega SG-1000
Hustle Chumy is an SG-1000 and MSX game developed by Compile and released in 1984. In Hustle Chumy players control a mouse named Chumy who needs to collect apples (and other food) in a sewer, avoiding other critters as he goes. As Chumy eats more food, his speed decreases, but his fireballs ar...
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0/5 Votes: 0
Developer
Compile
Released on
1984
Size
1 Player
Version
Sega SG-1000
Requirements
Sega SG-1000
Downloads
Platform
Publisher
Sega Enterprises
ESRB Rating
Not Rated
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Description

Hustle Chumy is an SG-1000 and MSX game developed by Compile and released in 1984.

In Hustle Chumy players control a mouse named Chumy who needs to collect apples (and other food) in a sewer, avoiding other critters as he goes. As Chumy eats more food, his speed decreases, but his fireballs are given a longer range. Levels have varying layouts.

There are several types of enemies in the game, most of which can be defeated with fireballs.

Hustle Chumy

Overview & History

Released by Sega in 1984 exclusively for the SG-1000 home console, *Hustle Chumy* is a rare, maze-action arcade-style game developed during the formative years of Sega's hardware history. Often overlooked compared to its contemporaries, this quirky title puts players in the shoes of a determined protagonist navigating enclosed grid-like labyrinths. The storyline is wonderfully bizarre: your goal is to traverse shifting mazes, evade hostile pursuers, and collect scattered items to clear each stage, capturing the whimsical, high-contrast visual style typical of early 80s Japanese microcomputer and console software.

Gameplay Features & Mechanics

Gameplay in *Hustle Chumy* revolves around strategic grid-based movement and quick reflexes. As you navigate the single-screen mazes, you must outmaneuver roaming enemies that actively hunt your character. To survive, players can utilize environmental hazards and temporary power-ups scattered throughout the labyrinth to trap, stun, or eliminate pursuers. Unlike pure pac-clone maze games, *Hustle Chumy* incorporates distinct platforming-adjacent navigation elements and item-gathering quotas that must be met before the exit portal activates. The difficulty ramps up sharply across stages, demanding precise cornering and route planning to avoid dead ends.

Keyboard Controls

  • Arrow Keys / D-Pad: Move character through the maze
  • Action Keys: Attack / Interact with environment
  • Enter: Start / Pause

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