Jailbreak
Konami
1985
1–2 Players
Arcade
Arcade
Shooter
Not Rated
Images




Description
Jail Break is shooter game produced by Konami in 1985.
“The warden has been taken hostage. Free him, no matter what the cost.”
As a policeman, the object of the game is to fire on escaped convicts who have taken the warden hostage, and in order to do this, you must make your way through downtown streets, a park, a bridge, and eventually, a prison. By rescuing hostages along the way, you can obtain a number of weapons, such as a pistol and a tear gas gun, and you can select them by using the weapons select area at the bottom of the screen. Be careful: If you shoot any hostages, you will lose whatever weapons that you have.
Jailbreak
Overview & History
Released by Konami in 1986, Jailbreak is a gritty, sidescrolling arcade shooter that casts players as a specialized prison-guard-turned-commando. Unlike the brightly colored platformers of its era, this game trades fantasy tropes for a gritty urban penal colony setting. The storyline is straightforward yet urgent: a maximum-security prison has been overrun by a heavily armed syndicate of hardened criminals, and they are holding the warden and guards hostage. Your mission is to infiltrate the riot-torn cell blocks, navigate treacherous exterior yards, and dismantle the gang before the hostages are executed. Developed during Konami's golden age of arcade ingenuity, the game stands out for its verticality and relentless, claustrophobic pacing, offering a distinctly different flavor compared to contemporaries like Green Beret.
Gameplay Features & Mechanics
Jailbreak utilizes a strict left-to-right scrolling perspective, challenging players to master a combination of run-and-gun combat and precision platforming. Armed initially with a standard-issue baton and a projectile weapon, your primary goal is twofold: eliminate waves of attacking thugs and rescue bound hostages scattered across multiple distinct sectors. Hostages grant critical points and temporary firepower upgrades. The game introduces unique hazards, including rooftop snipers, riotous inmates throwing Molotov cocktails, and armored vehicles that require concentrated fire to destroy. Combat is tense due to the dual-plane layout; enemies frequently drop down from upper ledges or emerge from cell doors, forcing you to constantly pivot your aim. Character moves are deliberately weighted, requiring careful timing to duck incoming gunfire, vault over obstacles, and unleash close-quarters baton strikes when ammunition runs dry.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
Video
What's new
★ 3.4 / 5 · 56 votes
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