Street Fighter III: New Generation

Arcade
A one-on-one fighting game. There are eight characters to choose from including twins with the same abilities and a very annoying boss. The game has smoother animation than in any other previous game in this series. The long awaited sequel to Street Fighter II: The World Warrior, this game fea...
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Developer
Capcom
Released on
1997
Size
1–2 Players
Version
Arcade
Requirements
Arcade
Downloads
Fighting
ESRB Rating
Not Rated
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Description

A one-on-one fighting game. There are eight characters to choose from including twins with the same abilities and a very annoying boss. The game has smoother animation than in any other previous game in this series.

The long awaited sequel to Street Fighter II: The World Warrior, this game features the not-so-unexpected return of Ryu and Ken plus a new generation of street fighters.

Air-blocking and taunts from the Alpha series have been replaced by parrying. To parry a hit, you increase your super meter, but not the attacker’s. This technique, called “offensive blocking” is performed by hitting towards your opponent just before you get hit.

The only returning characters are Ken and Ryu, the rest are new. However, some of the new characters are related to the old ones. Sean is Ken’s pupil, Yang and Yun are Gen’s grandsons and Ibuki is rumored to be the daughter of Geki (a ninja from the original Street Fighter). Some characters have fighting styles similar to some of the older characters.

Street Fighter III: New Generation

Overview & History

Released by Capcom in February 1997 on the revolutionary CP System III arcade hardware, Street Fighter III: New Generation was tasked with the impossible burden of following up the legendary Street Fighter II. Abandoning the familiar world warrior roster, producer Yoshinori Ono and director Hiroyuki Matsumoto boldly wiped the slate clean, retaining only Ryu and Ken while introducing a radically fresh cast including Alex, Dudley, Elena, and the shape-shifting boss Gill. Eschewing the decaying sprite look of the Alpha series, Capcom utilized hand-drawn vector-style animation that rendered fighters with unprecedented fluidity, muscle rippling, and hyper-detailed expressions. Though initial arcadegoers missed iconic veterans like Chun-Li and Guile, New Generation established a sophisticated, jazz-infused aesthetic and technical depth that ultimately laid the foundation for the golden era of competitive 2D fighters.

Gameplay Features & Mechanics

New Generation redefined the series' mechanical blueprint by introducing the revolutionary Parry system. By tapping forward or down just as an opponent’s attack connects, players could nullify all damage and frame disadvantage without blocking, transforming defensive play into an immediate offensive pivot. Gone were traditional Super Combos; instead, players selected one of several distinct Super Arts before a match, trading combo versatility for devastating damage or utility. The gameplay also introduced the Dash and High Jump, accelerating the pace of combat, alongside the ability to execute timely quick-rises (tech hits) upon hitting the ground. Staggered guard damage, operational overheads, and target combos replaced mindless chaining, rewarding hyper-precise execution, spacing, and psychological reads over simple reaction speeds.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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