Super Zaxxon

Arcade
Super Zaxxon is a three-quarter perspective, space shooter style game. You must first go over a base on an asteroid. Things located on this base include gun implacements, fuel tanks, radar stations, missiles, and fighters. After you successfully navigate this base, you will go through a tunnel to...
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0/5 Votes: 0
Developer
Sega Enterprises
Released on
1982
Size
1–2 Players
Version
Arcade
Requirements
Arcade
Downloads
Shooter
ESRB Rating
Not Rated
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Description

Super Zaxxon is a three-quarter perspective, space shooter style game. You must first go over a base on an asteroid. Things located on this base include gun implacements, fuel tanks, radar stations, missiles, and fighters. After you successfully navigate this base, you will go through a tunnel to tangle with enemy fighters, mine layers, and mines. You then will have to navigate through a series of barriers on another asteroid in order to take on the Super Zaxxons, the enemy robot dragons.

The game is very similar in appearance to Zaxxon. The differences are:

– Your fighter moves much faster. This makes going after ground targets a big challenge.

– The graphics are different. Although this is more of a viewing difference, it can still change ones perspective after they have gotten used to the Zaxxon graphics.

– There is no more outer space battle. Instead, you must go through a narrow tunnel to get to area 3.

– Instead of 20 fighters, you now have to tangle with 25 fighters in area 2.

– A new enemy, the Mine Layer, is introduced. As the name implies, this ship lays mines in your path. You can destroy the mines but it takes a few hits.

– Instead of encountering one Zaxxon robot, you now have to deal with three Super Zaxxon, dragon looking robots.

– The placement of things (fuel tanks, gun implacements, etc.) in areas 1 and 3 is different then in Zaxxon.

– There are now indestructible, elevated guns in area 1. These guns sit on the right side and they are 2.5 units in altitude.

Super Zaxxon

Overview & History

Released by Sega in 1982, Super Zaxxon is the ambitious isometric sequel to the original vector-influenced hit shooter. Eschewing standard flat dimensions, the game plunges players into a pseudo-3D, angled perspective where depth perception is the ultimate challenge. The storyline tasks pilots with infiltrating an intimidating asteroid fortress to obliterate the dreaded multi-phased robotic dragon, Zaxxon. Unlike its predecessor, this iteration amps up the visual splendor with more detailed sprite scaling, allowing your fighter to noticeably shrink or expand depending on its altitude. It remains a fascinating artifact of early arcade experimentation, demanding intense spatial awareness and precise visual calculation.

Gameplay Features & Mechanics

The core gameplay revolves around navigating a persistent, scrolling isometric trench while managing a strictly limited fuel supply that constantly ticks downward. Players must blast defensive gun turrets, fuel tanks, and enemy fighter squadrons while dodging energy walls that require specific altitude adjustments via a height meter on the HUD. The game is divided distinctively into phases, culminating in the iconic boss battle against the giant, fire-breathing robot dragon Zaxxon. To succeed, players must weave through tightly packed force fields, utilize a specialized bomb attack to clear screen-wide threats, and time their shots perfectly to pierce the dragon's heavily armored scales before time—or fuel—runs out.

Keyboard Controls

  • Arrow Keys / D-Pad: Move ship and adjust altitude
  • Action Keys: Fire weapons / Drop bombs
  • Enter: Start / Pause

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