Solar Warrior
Technōs Japan
1986
1–2 Players
Arcade
Arcade
Platform
Taito
Not Rated
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Description
Xain’d Sleena was produced by Technos in 1986.
You are an armoured, rocket-booted soldier, whose mission is to defend five planets against the evil empire. You run from left to right, shooting your way to the base at the end of each level, then tackle a left to right space ship stage.
Pick up various power-up weapons and attack the end of level boss on each planet. After each space stage there is a spectacular finale. Firing constantly while moving forward is the best method. However, there is a bonus stage after you complete the five planets that is extremely difficult. It is best to avoid everything here whenever possible.
COPY OF: Solar-Warrior
Technos produced the original that spawned two other versions: Solar-Warrior by Memetron in the US, and Soldier of Light by Taito in the UK — both 1987. Soldier of Light was the name on the UK cabinet, but the game showed Xain’d Sleena on the screen with the Taito logo instead of Technos.
Solar Warrior
Overview & History
Released into smoky arcades during the golden era of side-scrolling sci-fi action, *Solar Warrior* cast players as Commander Vane, a cybernetically enhanced vanguard tasked with liberating a Dyson sphere from the rogue artificial intelligence known as the Obsidian Codex. Developed as a technical showcase for rapid-fire sprite scaling and multi-layered parallax backgrounds, the game challenged players to blast through five sprawling, biomechanical sectors before confronting the central core. Though it never achieved the household name status of contemporaries like *Contra*, its demanding difficulty curve and striking synth-wave aesthetic carved out a dedicated cult following among hardcore arcade-goers.
Gameplay Features & Mechanics
Unlike standard run-and-gun titles, *Solar Warrior* introduced an innovative "Solar Gauge" mechanic. Every shot fired or beam absorbed charged Vane’s plasma core. When maxed out, players could unleash a devastating sector-wide screen-clear known as the Supernova Blast, or temporarily funnel that energy into a refractive kinetic shield that deflected enemy projectiles back at their senders. Vane’s baseline arsenal included the rapid Ion Blaster, the wide-spread Scatter Wave, and the high-damage Laser Lance, which could be swapped dynamically by collecting orbiting drone pods. Movement was equally versatile, featuring a localized magnetic dash that allowed Vane to cling briefly to metallic ceilings and bypass laser grids. Boss encounters required precise spatial memorization, forcing players to target coolant vents while dodging waves of homing seeker-missiles and cascading plasma rings across a tense, timed countdown.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
Video
What's new
★ 3.2 / 5 · 79 votes
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