Fantasy Zone
Sega Enterprises
1986
1–2 Players
Arcade
Arcade
Shooter
Not Rated
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Description
In the game, the player’s ship is placed in a level with a number of bases to destroy. When all the bases are gone, the stage boss appears, who must be defeated in order to move on to the next stage. There are eight stages, and in all of them, except the final one, the scroll is not fixed; the player can move either left or right, though the stage loops. The final level consists of fighting again all previous bosses in succession and then facing the final one.
Opa-Opa uses two different attacks: the standard weapon (initially bullets) and bombs. He can also move down to land on the ground by sprouting feet and walking around until he flies again.
It is possible to upgrade Opa-Opa’s weapons, bombs and flying engine to increase speed, as well as get extra lives. Before that, the player must get money by defeating enemies, bases or bosses, and access a shop by touching a marked balloon. Each time a new item is bought, they become more expensive. When the player chooses to exit or the time runs up, another screen appears, in which he or she can select what upgrades Opa-Opa can use; only one engine, weapon and bomb can be equipped at a time.
Some of the new weapons have a time limit that starts as soon as the shop is left. Some of the bombs can be used at any moment, but they are limited. On the other hand, the engines are permanent, though some of these actually makes Opa-Opa hard to control, as he moves too fast. The powerups can also be reassigned by reentering the shop or touch a balloon with the word “Select” written on it. If the player loses a life, all of the upgrades are lost.
Fantasy Zone
Overview & History
Released by Sega in 1986, Fantasy Zone revolutionized the side-scrolling shoot-'em-up genre by replacing grim sci-fi space wars with a pastel-hued, surreal dreamscape known as the "Non-Space" dimension. Players control Opa-Opa, a sentient, winged, egg-shaped spaceship tasked with saving the planetary currency-based economy of the Fantasy Zone from invading Menon forces. Powered by Sega’s pioneering System 16 arcade hardware, the game became an instant visual triumph and spawned a beloved franchise, cementing Opa-Opa as Sega's unofficial mascot prior to Sonic the Hedgehog.
Gameplay Features & Mechanics
Unlike traditional shmup titles that force a relentless forward trajectory, Fantasy Zone utilizes a fluid, bidirectional scrolling mechanic where players can freely fly left or right across looping stages to hunt down enemy generators (bases). Destroying these spawners releases gold coins, which serve as currency. Between levels and at mid-stage floating "Shop" balloons, players can spend their loot to purchase radical upgrades like the 7-Way Shot, Big-Bomb, or Jet Engine speed boosts. Each of the eight distinct, uniquely themed worlds—ranging from desert plateaus to gelatinous ocean floors—culminates in a frantic, pattern-based boss battle that challenges the player's spatial awareness and resource management.
Keyboard Controls
- Arrow Keys / D-Pad: Move Opa-Opa in all directions and steer on the ground
- Action Keys: Fire Shot (Button 1) / Drop Bomb (Button 2)
- Enter: Start / Pause
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★ 3.8 / 5 · 105 votes
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