Strikers 1945 III

Arcade
Year 1999, fall. The countless super minimum machine group 'nano-machine', which came flying, invaded the principal weapon and military terminals of each country from outer space and began multiplication. This weapon group which is automated with the 'nano-machines' repeated attack with non discr...
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Developer
Psikyo
Released on
1999
Size
1–2 Players
Version
Arcade
Requirements
Arcade
Downloads
Action
ESRB Rating
Not Rated
Cooperative
Yes
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Description

Year 1999, fall. The countless super minimum machine group ‘nano-machine’, which came flying, invaded the principal weapon and military terminals of each country from outer space and began multiplication. This weapon group which is automated with the ‘nano-machines’ repeated attack with non discrimination and the metropoles of each country were in a devastating state. A fear of the extensive nuclear warfare with the strategy nuclear missile error morphism hit the world!!! Barely the unit of each country which prevents the invasion of the ‘nano- machine’ is summoned because of the unmanned weapon eradication maneuvers. So, fighting with the weapons of the entire world was not enough. The Strikers start the attack on the enemy center! By the way of the time of half a century, new legend of special force STRIKERS now starts!

Strikers 1945 III

Overview & History

Released by Psikyo in 1999 as Strikers 1945 Plus for the Neo Geo arcade hardware, this vertical-scrolling bullet-hell masterpiece shifts the series' timeline from World War II propeller planes to futuristic, experimental post-WWII jet fighters. The overarching narrative pits the elite Strikers squad against the mysterious, technocratic syndicate known as F.D.N., which has weaponized super-science and advanced extraterrestrial tech to conquer the globe. Unlike its predecessors, this iteration debuted on SNK's cartridge-based arcade platform, delivering vibrant sprite scaling, massive boss transformations—shifting from stealth bombers into colossal robotic mechs—and a widescreen aspect ratio that fundamentally altered the tactical spacing required to dodge dense curtains of enemy fire.

Gameplay Features & Mechanics

The core gameplay relies on a six-stage loop featuring alternating mid-bosses and multi-form end bosses, followed by an aggressive second-loop unlockable for veteran pilots. Players choose from six distinct futuristic aircraft, including the lightning-fast Shinden-Kai, the heavy-payload Phantom, and the experimental Stunner. Each craft features a standard rapid-fire shot, a chargeable laser attack that consumes a gauge to unleash devastating localized firepower, and the signature 'Technical Bonus' system that rewards players for destroying boss components while they glow vulnerable. Rather than traditional bombs, activating your specialized backup weapon calls in localized airstrikes—such as homing missiles or rotating shield drones—that instantly clear bullets and deal massive area-of-effect damage.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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