Mr. Do!

Arcade
Mr. Do! was produced by Universal in 1982. You are a clown who moves around a maze. You can dig new paths to avoid monsters and collect cherries. Kill monsters with a 'powerball' or drop apples on them. Kill them all or eat all the cherries to go up a level. The object is to clear each leve...
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Developer
Universal
Released on
1982
Size
1 Player
Version
Arcade
Requirements
Arcade
Downloads
Action
Publisher
Namco
ESRB Rating
Not Rated
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Description

Mr. Do! was produced by Universal in 1982.

You are a clown who moves around a maze. You can dig new paths to avoid monsters and collect cherries. Kill monsters with a ‘powerball’ or drop apples on them. Kill them all or eat all the cherries to go up a level.

The object is to clear each level of cherries and/or monsters. The monsters may be killed by hitting them with your powerball which bounces through the paths, taking unpredictable directions at junctions or dropping an apple onto them. The level is also over if you complete the EXTRA box or collect the diamond which appears very infrequently ‘Special’, awards an extra credit.

You can dig extra paths through the solid parts of the maze in whatever shape you like. The apples will be found dotted around the screen in the solid parts. To construct traps for monsters, it is important to dig just under them so they fall into the path behind Mr. Do., then turn around and push the apple back to a path which turns downward, preferably just over the edge, and you have a trap! Wait for a monster or a few to appear in the path below, and push! If the monsters wait too long under the apple, they can become ‘diggers’ and dig away at the maze towards you! Sometimes they go under the apple and squash themselves. An improvement is if two apples can be lined up, so you are protected against a ‘digger’.

Mr. Do!

Overview & History

Released by Universal in 1982, Mr. Do! arrived during the golden age of arcade gaming as a clever response to the maze-chase phenomenon pioneered by Pac-Man. Rather than merely copying existing formulas, game designer Kazutoshi Ueda infused this colorful title with a distinct identity, centering the action on a traveling circus performer. Mr. Do is tasked with defending himself against a barrage of persistent monsters while earning his living as a fruit vendor. Over the years, the game has been ported to numerous home systems, including the ColecoVision, Atari 2600, and Commodore 64, yet the original arcade cabinet remains the definitive experience due to its tense atmosphere and unique progression loops.

Gameplay Features & Mechanics

Unlike standard maze games, Mr. Do! requires players to actively carve their own pathways through the subterranean dirt using a specialized power ball. The primary objective is to clear all the cherries scattered throughout the screen or defeat the relentless wave of enemy creatures known as 'The Red Monsters'. Players can crush pursuers by dropping heavy, unstable apples onto them from above. Furthermore, Mr. Do wields a bouncing red power ball that can stun or eliminate foes, though it must boomerang back to his hand before it can be thrown again. If the tension mounts, players can occasionally collect a letter spelling 'EXTRA' to trigger a brief period of invulnerability and summon an Alf monster helper. Adding to the strategic depth, enemies can mutate into fierce 'Alphard' beasts if they spend too much time navigating the tunnels, altering their behavior and increasing the overall threat level of the stage.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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