Hammerin’ Harry
Irem
1990
1–2 Players
Arcade
Arcade
Action
Not Rated
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Description
In the peaceful town of Carpentersville, some workers known as The Rusty Nailers decide to bulldoze a house that belongs to Harry. Harry is certainly not happy with this, and goes on a rampage, destroying workers that get in his way. As Harry, you can destroy workers in one of two ways: you can smash them when one of them gets near them, or you can pound the ground, and by doing this, you will send shockwaves in both directions.
There are four environments in which Harry needs to get through: construction sites, sewer, ship, and the mansion where Harry meets the leader who ordered the demolition of his house. At the end of each environment, a boss needs to be defeated in order to proceed to the next environment. In between these, there are bonus stages in which you have to destroy a number of enemies before time runs out.
Hammerin' Harry
Overview & History
Released by Irem in 1989, Hammerin' Harry (known in Japan as *Daiku no Gen-san*) is a vibrant, politically charged arcade brawler that stands out in the beat-'em-up genre through its unique construction-worker theme. The storyline follows Gen (Harry), a plucky carpenter whose peaceful neighborhood and newly built home are maliciously demolished by the greedy Rust Corp conglomerate, which plans to pave over the community with skyscrapers. Fuelled by righteous fury and armed only with his trusty framing mallet, Harry sets out across diverse urban and industrial levels to smash corporate corruption, rescue kidnapped friends, and thoroughly demolish the suits responsible. Its distinct charm, slapstick humor, and memorable sprite work earned it a cult following, making it a beloved yet underappreciated gem of the late '80s arcade era.
Gameplay Features & Mechanics
Unlike traditional brawlers focused on martial arts or weapons like pipes and knives, Hammerin' Harry utilizes physics-defying demolition mechanics. Players traverse side-scrolling stages, using Harry's mallet to not only pummel enemies—ranging from hard-hat-wearing thugs to corporate executives—but also to interact destructively with the environment. Harry can smash the pavement to send shockwaves rippling across the ground, flipping enemies onto their backs or knocking them into open manholes. Power-ups scattered throughout the levels upgrade Harry's hammer into oversized novelty mallets, increasing reach and destructive force. The game relies heavily on timing, platforming precision, and exploiting destructible terrain to survive chaotic boss encounters against massive construction machinery and specialized corporate henchmen.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
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★ 3.7 / 5 · 100 votes
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