Nemesis
Konami
1985
1–2 Players
Arcade
Arcade
Shooter
Not Rated
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Description
The player controls the trans-dimensional spaceship Vic Viper, and must battle waves of enemies through various environments. The game became synonymous with the phrase, “Destroy the core!”, as the standard of boss battles in the Gradius series involved combat with a giant craft, in the center of which would be situated one to several blue colored spheres. These bosses would be designed in such a way that there would be a straight passage from the exterior of the giant craft which leads directly to one of these cores. The player must fire shots into this passage while avoiding attack patterns from weapon emplacements on the body of the boss. However, small but destructible walls are situated in this passage, impeding the bullet shots from damaging the core, and must be whittled away by repeated well-placed shots. In a way, these tiny walls represent the boss’ shielding gauge until its core is finally vulnerable to attack. Some bosses have the ability to regenerate these walls. When the core has sustained enough hits, it usually changes color from blue to red, indicating that it is in critical condition and its destruction is imminent. Upon the destruction of a core, a piece of the boss may be put out of commission, seeing that it is no longer powered by a core, or if all of the cores are destroyed, the entire boss is defeated and explodes satisfyingly. Note that these cores are not present on the more organic bosses of Gradius. Such bosses have weak spots in places such as a mouth, head or eye.
When gameplay begins, the Vic Viper is relatively slow and has only a weak gun. This level of capability is generally insufficient for engaging enemies, but the Vic Viper can gain greater capabilities by collecting and using power-up items. While most arcade games utilize distinct power up-items that each correspond to a specific effect on the player character, Gradius has a single power-up item. The effect of this power-up item is to advance the currently selected item in a power-up menu that appears at the bottom of the screen. When the desired power-up is highlighted, the player can obtain it by pressing the power-up button, returning the menu to its initial state in which no power-up is highlighted.
Nemesis
Overview & History
Released by Konami in 1985—and universally known in Japan as *Gradius*—*Nemesis* is a pioneering side-scrolling shoot 'em up that revolutionized the genre. Tasked with piloting the iconic Vic Viper starship, players must wage a desperate, solitary war against the biological and mechanical terror of the Bacterion Empire to save the planet Gradius. Designed by Shigeru Hashimoto, the game broke industry conventions by introducing the now-legendary power-up meter, moving away from fixed item drops and granting players unprecedented tactical freedom over their ship's arsenal.
Gameplay Features & Mechanics
Unlike contemporary shooters, *Nemesis* relies entirely on collecting orange energy capsules dropped by formation leaders. Each capsule advances a cursor across a bottom-screen HUD, allowing players to strategically activate upgrades precisely when needed. The progression chain includes Speed Up, Missiles, Double, Laser, Option (which spawn ghostly trailing drones that mimic your every move), and the indispensable Force Field. Stages alternate between cosmic asteroid fields, treacherous organic caverns populated by the terrifying Moai statues, and claustrophobic labyrinth cores. Navigating tight corridors while managing your upgrade loadout requires razor-sharp reflexes and meticulous memorization of enemy spawn patterns.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
Video
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★ 3.9 / 5 · 100 votes
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