Crazy Climber 2

Arcade
Crazy Climber 2 is the sequel to the 1980 arcade game Crazy Climber. While sporting updated graphics the gameplay remains mostly identical to that of its predecessor: using two joysticks, the player needs to climb up the face of high-rise buildings, avoiding closing windows, falling objects, cran...
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0/5 Votes: 0
Developer
Nichibutsu
Released on
1988
Size
1–2 Players
Version
Arcade
Requirements
Arcade
Downloads
Action
ESRB Rating
Not Rated
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Description

Crazy Climber 2 is the sequel to the 1980 arcade game Crazy Climber. While sporting updated graphics the gameplay remains mostly identical to that of its predecessor: using two joysticks, the player needs to climb up the face of high-rise buildings, avoiding closing windows, falling objects, cranes, birds, laundry, gorillas, etc. In some spots, there will be a girl leaning out of a window, if the player gets to her, they will receive a kiss and bonus points. Reach the top of the building and catch a ride on a helicopter over to the next building. The game consists of six levels.

Crazy Climber 2

Overview & History

Released in 1988 by Nichibutsu, Crazy Climber 2: Yatta! Daibouken serves as the quirky, long-awaited arcade sequel to the vertical scaling classic that practically invented the climbing genre. While the original game was a breakout hit in 1980, this sequel upped the ante by introducing vibrant, highly detailed pixel art depicting a frantic Japanese salaryman’s desperate escapade across towering Tokyo skyscrapers. Eschewing the standard joystick setup of its predecessor, the cabinet famously retained the dual-lever configuration, forcing players to master asynchronous vertical movements. Unlike many obscure 80s arcade sequels that merely recycled old code, Crazy Climber 2 brought a distinct personality to the screen, blending slapstick hazards, comical character animations, and escalating skyscraper architectural designs that made each vertical ascent feel entirely unique.

Gameplay Features & Mechanics

The core gameplay revolves around ascending sheer vertical glass and concrete facades while dodging an absurd array of obstacles thrown down by quirky tenants and environmental hazards. Players must carefully time their grips to avoid falling flower pots, swinging construction girders, diving bird flocks, and erratic window washers. Distinctive power-ups like the superhero cape grant temporary invulnerability and flight capabilities, transforming the slow, methodical climber into a soaring powerhouse. As you clear stages—ranging from bustling commercial towers to traditional pagodas—the pacing accelerates, demanding lightning-fast reflexes and spatial awareness to avoid missing handholds and plunging to the pavement below.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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