Street Fighter Alpha

Arcade
Street Fighter Alpha: Warriors' Dreams (a.k.a. Street Fighter Zero) adds new moves, characters and combo systems, as well as a more polished look and feel to the Street Fighter 2 series' formula. One major change over the Street Fighter 2 series are the Alpha counters. These can be used to counte...
Download
0/5 Votes: 0
Developer
Capcom
Released on
1995
Size
1–2 Players
Version
Arcade
Requirements
Arcade
Downloads
Fighting
Report this app

Images

Description

Street Fighter Alpha: Warriors’ Dreams (a.k.a. Street Fighter Zero) adds new moves, characters and combo systems, as well as a more polished look and feel to the Street Fighter 2 series’ formula. One major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. There are new moves available for each fighter, called Super moves, allow them to fire off very powerful moves. A bar at the bottom of the screen represents the power that you have to use for the moves. You start the first round on 0, and each attack that you make adds power to the bar. Once you reach level 3, you can unleash the special attacks, that can sometimes KO the opponent.

Street Fighter Alpha

Overview & History

Released by Capcom to Japanese arcades in 1995 on the CP System II hardware, Street Fighter Alpha: Warriors' Dreams bridged the chronological and stylistic gap between the original Street Fighter and Street Fighter II. Set during the elusive interlude between those two titles, the storyline details the formative years of franchise icons like Ryu and Ken, as well as introducing tragic backstories involving M. Bison and Charlie Nash. This installment successfully revitalized Capcom's flagship fighting series by merging tight 2D mechanics with a vibrant, hand-drawn anime aesthetic, breathing new life into older roster staples like Birdie and Adon while setting the stage for crossover giants like X-Men: Children of the Atom.

Gameplay Features & Mechanics

Street Fighter Alpha revolutionized arcade fighting by introducing the revolutionary three-level Super Combo gauge, allowing players to store massive meter reserves for devastating, multi-hit cinematic finishers. Defensive play was drastically overhauled with the inclusion of Alpha Counters—allowing players to immediately interrupt enemy guard sequences with a swift counter-attack at the cost of one Super meter segment. Furthermore, the game popularized the "Air Blocking" mechanic, granting combatants the ability to deflect aerial projectiles and jump attacks. The inclusion of two distinct fighting styles—Normal and "A-ISM"—provided players with varied meter management approaches, deeply expanding competitive depth and tactical combo routes.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

Video

What's new

★ 3.9 / 5 · 50 votes

TAGS