DoDonPachi II: Bee Storm

Arcade
Bee Storm was released in May 2001 in the Japanese arcades. Developed by IGS and published by Capcom under license from the developer. It was the first shoot'em up game made on the PGM hardware. Scitron Digital Content released a limited-edition soundtrack album for this game (Dodonpachi II / ...
Download
0/5 Votes: 0
Developer
International Games System
Released on
2001
Size
1–2 Players
Version
Arcade
Requirements
Arcade
Downloads
Shooter
ESRB Rating
Not Rated
Cooperative
Yes
Report this app

Images

Description

Bee Storm was released in May 2001 in the Japanese arcades.
Developed by IGS and published by Capcom under license from the developer.
It was the first shoot’em up game made on the PGM hardware.
Scitron Digital Content released a limited-edition soundtrack album for this game (Dodonpachi II / Dodonpachi Sound Trax – SCDC-00126) on 19/09/2001.

DoDonPachi II: Bee Storm

Overview & History

Released in 2001 by International Games System (IGS) under license from Cave, DoDonPachi II: Bee Storm represents a fascinating anomaly in the legendary bullet-hell franchise. Developed primarily in Taiwan rather than by Cave's core Japanese team, this arcade sequel shifts the apocalyptic sci-fi narrative away from the original timeline's insectoid mechanical rebellion. Instead, players confront a rogue military AI designated as the "Bee Storm," which has seized control of global defense networks and weaponized orbital anomalies. The game is celebrated for pushing hardware limits with its dense, kaleidoscopic projectile patterns while injecting a distinct aesthetic and mechanical flavor that separates it from its iconic predecessor, DonPachi.

Gameplay Features & Mechanics

Bee Storm retains the core vertically scrolling shoot-'em-up framework but introduces groundbreaking mechanics. Players choose from three distinct ship types—each featuring unique speed parameters—and can select between two specialized firing modes: Shot (wide area coverage) and Laser (focused, high-damage beam that slows movement). A signature addition is the "Hyper Counter" system, which allows players to absorb enemy bullets and convert them into devastating clearing bombs or power-ups. Scoring heavily relies on chaining destroys and collecting hidden "Bee" items. Unlike traditional entries, this sequel incorporates a combo gauge influenced by aggressive play and precise timing, rewarding players who graze enemy projectiles at point-blank range.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

Video

What's new

★ 3.9 / 5 · 104 votes

TAGS