Bakutotsu Kijuutei

Arcade
Bakutotsu Kijuutei is an action shooter game and sequel to Baraduke. The first player controls Takky (who was the second player's character in that original game), while the second player controls Hommy. Unlike the first game, the characters are now always facing to the right of the screen and ca...
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Developer
Namco
Released on
1988
Size
1–2 Players
Version
Arcade
Requirements
Arcade
Downloads
Shooter
ESRB Rating
Not Rated
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Description

Bakutotsu Kijuutei is an action shooter game and sequel to Baraduke. The first player controls Takky (who was the second player’s character in that original game), while the second player controls Hommy. Unlike the first game, the characters are now always facing to the right of the screen and cannot shoot or go backwards. Also, instead of shields there’s now a new weapon – the Machine Gun Vessel. There are several new enemies, as well as four different types of capsules – yellow, green, blue and red. Yellow ones contain Paccets, green ones contain speed power-ups, blue ones contain shot power-ups and red ones contain Baganns (Pac-Man-like creatures that attack the player). The aforementioned one-eyed aliens Paccets will circle around the player when they are collected, and add on to their scores at the end of a stage. If a Paccet is accidentally shot or killed, he will explode and send his eyeball flying. If the player catches the eyeball he will get a single point. The game is divided into thirty-six stages over six blocks.

Bakutotsu Kijuutei

Overview & History

Released in the golden era of arcade gaming, Bakutotsu Kijuutei (Exploding Machine Gun Imperial Garden) stands as a wonderfully eccentric, high-octane shoot-'em-up that captured the imaginations of players with its bizarre steampunk aesthetics and relentless pacing. Developed as a hidden gem in the crowded landscape of 1980s coin-op cabinets, the game drops players into a crumbling, clockwork militaristic empire overrun by mechanical anomalies and rogue clockwork abominations. The storyline follows an elite squad of heavily armed imperial infantrymen tasked with infiltrating the central palace gardens to dismantle a massive, sentient Doomsday Engine before it detonates. Though it never achieved the ubiquitous mainstream fame of contemporaries like Gradius or Contra, Bakutotsu Kijuutei earned a cult following among hardcore arcade veterans due to its punishing difficulty curve, distinct copper-and-rust visual palette, and unforgettable chiptune soundtrack that echoed with the clatter of gears and rapid-fire artillery.

Gameplay Features & Mechanics

Unlike standard side-scrolling shooters, Bakutotsu Kijuutei mixes vertical-scrolling skirmishes with claustrophobic platforming elements. Players control one of two distinct operatives: Captain Vance, who wields a spread-shot blunderbuss and a high-frequency melee bayonet, or Lieutenant Maya, equipped with a rapid-fire rotary Gatling gun and thermal grenades. The core mechanic revolves around the "Overheat Gauge"—firing continuously increases weapon damage and clears dense enemy bullet hell patterns, but letting the gauge max out causes your character's weapon to jam for three critical seconds. Throughout the stages, players must dodge swinging pendulum blades, leap across collapsing steam platforms, and unleash screen-clearing "Imperial Bombardment" specials. Boss encounters are multi-tiered endurance tests, requiring precision timing to dismantle massive armored tanks and biomechanical steam-dragons piece by piece.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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